Heyo, hope you’re all doing well. I’ve been focusing on improving performance, fixing bugs, and polishing the Tilt Five experience. I also added in dozens of new barrels, crates, and casks!
Here are the updates:
New Props
- Added new barrels with 3 color variations each with 7 decal variations.
- Added new casks with 3 color variations each with 7 decal variations.
- Added new small crates with 3 color variations each with 7 decal variations.
- Added new medium crates with 3 color variations each with 7 decal variations.
- Added new tall crates with 3 color variations each with 7 decal variations.
- Added new wide crates with 3 color variations each with 7 decal variations.
- Updated the Supplies props with new models (now called Cargo).



Updates
- Significantly improved performance on procedurally generated mesh jobs.
- Improved idle performance for blocks, block components, and other grid-related systems.
- Reworked how canvases are rendered for Tilt Five™ so that dropdowns and other overlay canvases render correctly.
- Reduced Tilt Five™ wand delta scaling and position offset.
- Updated the Tilt Five™ control scheme to reflect recent changes to Tilt Five™ inputs.
- Now when transforming units using the Tilt Five™ wand, a label appears next to the pointer displaying what's being transformed (e.g. position, rotation, scale).
- Updated the Tilt Five™ unit interaction tutorial video to include a demonstration of offsetting position.
- Added a new Tilt Five™ tutorial video about camera controls.
Fixes
- Fixed a bug where custom sliders would not set their handle positions correctly on rotated canvases.
- Fixed a visual bug where the Tilt Five™ mouse target would not render over certain overlay canvases.
- Fixed a bug where the axis of the Tilt Five™ wand delta and stick tilt would respect neither the physical nor the virtual board rotation.
- Fixed a visual bug where transform gizmos and other post-processing renderings would not be visible when using Tilt Five™.
- Fixed a bug where the four primary buttons on the landing window would not be clickable until a map was saved.
- Fixed a visual bug where UI elements would be included when snapping a thumbnail image of an environment when using Tilt Five™.
Enjoy!
Bradley
