Developer postOriginal post (opens in a new tab)

The Superstore Update

General

  • New Characters

    • The Food Crew is available in the shoppe now!
    • Includes 4 new characters and 2 hats!

Lasertag

  • New Maps

    • No Foods Superstore

    • Brad's Top Secret Tropical Paradise

  • New Vehicles

    • Motorized Shopping Cart

  • New Gamemodes

    • Circle of Lava

      • A battle royale style zone closes in and moves across the map forcing the battle into tighter and tighter quarters!


  • New Weapons

    • Apple Cannon

      • Shoots apples.

    • Pea Shooter

      • Shoots peas.

    • Lighting Carrot Sniper

      • Shoots carrots that were rubbed really fast to make static electricity!

    • The Invisible Cloak of Invisibility

      • Equip this to become invisible!

    • Baguette

      • Fresh from the oven, and hard as a brick. This baguette packs a punch!


  • Weapon Changes

    • Colors are hard, and sometimes putting the blue and red wires in the blue and red wire slots is a challenge. Everyone makes mistakes. Unfortunately for you, because mass producing drones is so hard, drones now have a 1/20 chance of turning on the owner. Just remember: colors are hard. It's not out fault.
    • The Jolly Rodger, Cricket Pistol, and Musket now have better accuracy.
    • The Trooper of the Storm rifle was too accurate, so it's accuracy has been slightly decreased.
    • The Boogeyman shotgun now has increased range and fire rate.

  • Bug Fixes

    • Fixed Hella Cool rarity Lever Action Sniper's damage from 900 to 90.
    • Fixed levitating building in Jurassic Jungle map.
    • The raptor paddock in Jurassic Jungle is now properly electrified.
    • Fixed issue where grappling with a grapple shotgun or getting electrocuted while on a vehicle would make you levitate.

  • General Improvements

    • You can now switch between first person and third person camera perspectives in the settings menu.
    • Scope sight now lines up with the actual scope of the weapon. This fixes having projectiles being shot out from the left side of the screen.
    • Slightly improved muzzle flash look.
    • Aiming now shifts the camera to the right so the weapon doesn't block your crosshair.
    • Aiming FOV shift matches physical camera movement speed to make aiming less jerky,
    • If you try to fire while the barrel of your weapon is clipping, you will be notified with a message.
    • If you die to a player that is already dead, it will show that kill as coming from the dead instead of 10,000+ meters.
    • You can now invert your X and Y camera movement in the settings menu.