Developer postOriginal post (opens in a new tab)

House Update & Improved gameplay features in v0.1.8!

2021-03-05
Update v0.1.8

We have a bunch of awesome improvements on the gameplay this time based on the various feedbacks from our players. Here are some of the highlights:

FEATURES AND CHANGES

  • New House and Cave for the player. Player is provided with a starting house, bed, storage and some planters at the start of Corral Atoll.
  • Player speed increased from 340 to 400
  • Smoother item pickup system. We took out the pickup animation and increased pickup range.
  • Increased stack capacity for many resources from 20 to 50.
  • Increase in overall value for hunger and thirst fulfillment for all food and drinks.
  • Decrease speed of hunger and thirst natural meter consumption.
  • Increase the number of drops for some resources and enemy.
  • Increase position of player camera and change FOV from 75 to 120. (Wider player vision)
  • Increase golem speed from 320 to 400.
  • Increase speed when mounting golem to from 320 to 420
  • New golem Interact and UI system. Press F(Keyboard) to call golem anywhere in the level.
  • Press F(keyboard) to interact with golem. This avoids clashing with pickup item action.
  • Fatigue meter drops slower
  • New hunger and thirst system. When hunger and/or thirst meter is empty it will impose a penalty on the fatigue bar instead of the health bar. Players can no longer die from hunger and thirst.
  • Having a full hunger and thirst bar will trigger the ‘well-fed’ bonus. When well fed the fatigue meter won’t go down for 2 minutes.
  • Players will no longer die when your golem dies.
  • When a golem dies, there is a 1 minute penalty before the golem revives again with 20% health.
  • Performance optimization. It should run better on mid to lower specs PCs now.
  • Some post-processing graphical adjustment. The colour is tone-down slightly.

BUG FIXES

  • Many bug fixes!!!

!!!YOU ARE RECOMMENDED TO START A NEW GAME WITH THIS UPDATE!!!