2021-03-05
Update v0.1.8
We have a bunch of awesome improvements on the gameplay this time based on the various feedbacks from our players. Here are some of the highlights:
FEATURES AND CHANGES
- New House and Cave for the player. Player is provided with a starting house, bed, storage and some planters at the start of Corral Atoll.
- Player speed increased from 340 to 400
- Smoother item pickup system. We took out the pickup animation and increased pickup range.
- Increased stack capacity for many resources from 20 to 50.
- Increase in overall value for hunger and thirst fulfillment for all food and drinks.
- Decrease speed of hunger and thirst natural meter consumption.
- Increase the number of drops for some resources and enemy.
- Increase position of player camera and change FOV from 75 to 120. (Wider player vision)
- Increase golem speed from 320 to 400.
- Increase speed when mounting golem to from 320 to 420
- New golem Interact and UI system. Press F(Keyboard) to call golem anywhere in the level.
- Press F(keyboard) to interact with golem. This avoids clashing with pickup item action.
- Fatigue meter drops slower
- New hunger and thirst system. When hunger and/or thirst meter is empty it will impose a penalty on the fatigue bar instead of the health bar. Players can no longer die from hunger and thirst.
- Having a full hunger and thirst bar will trigger the ‘well-fed’ bonus. When well fed the fatigue meter won’t go down for 2 minutes.
- Players will no longer die when your golem dies.
- When a golem dies, there is a 1 minute penalty before the golem revives again with 20% health.
- Performance optimization. It should run better on mid to lower specs PCs now.
- Some post-processing graphical adjustment. The colour is tone-down slightly.
BUG FIXES
- Many bug fixes!!!
!!!YOU ARE RECOMMENDED TO START A NEW GAME WITH THIS UPDATE!!!