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ToGather:Island Hotfix v0.0.1d

Happy 2020! Here is our first game update for this year!

Hotfix v0.0.1d

  • Added new item ‘Wooden Mallet’ and ‘Iron Hammer’.
  • Updated new damage system. Now tools have different damage type and have different effectiveness on different types of enemies.
  • Now players can knock trees with a mallet or hammer. Knocking trees with mallet might drop materials and small critters.
  • Added new item, ‘Power Glove’
  • New quick-slot Hotkey system. Player can cycle quick-slot both ways left and right.
  • Minor map updated
  • New planter system. Equip seed and use on planter to plant seed.
  • Added ‘guarded treasure chest’ in map.
  • Updated marker tool. Craft a marker and drop them to mark that location on your radar.
  • Added structure ‘stone wall’
  • Experimental feature. Press F to consume consumable item on the ground.
  • Experimental feature. Equip ‘power glove’ and press F on a structure to move structure.
  • Added short golem cutscene to give hint to player on the location of the golem.
  • Some minor quest updates.
  • Function for stone well updated. Player can use a ‘water bottle’ to store water from stone well.
  • Fixed planter bug. After loading the game planter will remain the same.
  • Fixed. When planter is destroyed, the plants will also be destroyed.
  • Fixed Golem modules bug when exiting and entering water.
  • Fixed game loaded problem for all spawned resources,animal and enemy.
  • Fixed enemy spawn cooldown. Now Enemy wont instant spawn.
  • Fixed spawner not spawning resource/animal/enemy after few days.
  • Fixed Storage Box missing items on game load.
  • Fixed Workshop not saved to current progress when crafting golem frame.
  • Fixed Equipment durability bug.
  • Structure now cannot be built on deep water and will disappear when player swims.
  • Structure now can only be built on a flat surface.
  • Fixed bug where player gets stuck inside a Wooden Hut after build.
  • Fixed bug where Chikoon is not moving when being trapped.
  • Now golem in more aggressive towards enemies when equipped with body frame
  • Golem now will chase, run, attack melee and range according to equipped frame.
  • Minor character animation improvement