Happy 2020! Here is our first game update for this year!
Hotfix v0.0.1d
- Added new item ‘Wooden Mallet’ and ‘Iron Hammer’.
- Updated new damage system. Now tools have different damage type and have different effectiveness on different types of enemies.
- Now players can knock trees with a mallet or hammer. Knocking trees with mallet might drop materials and small critters.
- Added new item, ‘Power Glove’
- New quick-slot Hotkey system. Player can cycle quick-slot both ways left and right.
- Minor map updated
- New planter system. Equip seed and use on planter to plant seed.
- Added ‘guarded treasure chest’ in map.
- Updated marker tool. Craft a marker and drop them to mark that location on your radar.
- Added structure ‘stone wall’
- Experimental feature. Press F to consume consumable item on the ground.
- Experimental feature. Equip ‘power glove’ and press F on a structure to move structure.
- Added short golem cutscene to give hint to player on the location of the golem.
- Some minor quest updates.
- Function for stone well updated. Player can use a ‘water bottle’ to store water from stone well.
- Fixed planter bug. After loading the game planter will remain the same.
- Fixed. When planter is destroyed, the plants will also be destroyed.
- Fixed Golem modules bug when exiting and entering water.
- Fixed game loaded problem for all spawned resources,animal and enemy.
- Fixed enemy spawn cooldown. Now Enemy wont instant spawn.
- Fixed spawner not spawning resource/animal/enemy after few days.
- Fixed Storage Box missing items on game load.
- Fixed Workshop not saved to current progress when crafting golem frame.
- Fixed Equipment durability bug.
- Structure now cannot be built on deep water and will disappear when player swims.
- Structure now can only be built on a flat surface.
- Fixed bug where player gets stuck inside a Wooden Hut after build.
- Fixed bug where Chikoon is not moving when being trapped.
- Now golem in more aggressive towards enemies when equipped with body frame
- Golem now will chase, run, attack melee and range according to equipped frame.
- Minor character animation improvement