The game runs much smoother now, most noticeably in the transitions between puzzles! If you are interested in the technical notes behind the fixes, these are the changes:
- The code that manages the button and character colors is much more performant
- Reduced draw calls by batching more geometry to render at the same time
- Updated the button shaders to fix some ambient occlusion issues when in high and ultra mode
- Updated the plug-in that handles controllers and inputs