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POTIONS! PUZZLES! PROGRESS!

Welcome Alchemists,

The airship has been gaining speed and momentum since the last update and we have been working to improve, polish and expand on existing game features.

We have also been implementing additional features in to the game to improve immersion and exploration such as the ‘Fog of War’ map system, which gives players the chance to truly discover the world.

Alongside development of the game, we have also been out in the wilds, attending conventions such as EGX, getting the chance to meet a whole host of lovely people as well as other developers, publishers and creators.

LEVEL UP!


Exploring Dacrima has become more vast and exciting as we have made many adjustments and additions to existing biomes within the game.

From simple gameplay quality of life changes to complete reworks of puzzles, we have made sure that your time in Dacrima allows discovery and challenges at every step.

With that said, here are a few notes regarding the changes to the Biomes.

CLIFFS


- New area of the Cliffs

- All cliff puzzles improved and updated

WETLANDS

-New area of swamps

-Updated swamp puzzles based on sun potion changes

TEMPLE

- Updated temple puzzles based on sun potion changes

I CAN SEE CLEARLY NOW…

Another major change is to navigation and the map system.

Previously, the map would allow the player to see the entirety of the biome.

We have now added in a ‘Fog of War’ feature to the map, which will obscure undiscovered sections until the player has explored the area.

BREWING TROUBLE

An alchemist should never be without their potions.

With that in mind, we have made changes to potions and abilities to ensure variety and functionality as you travel dacrima and solve puzzles.

IT STARTS WITH A SPARK

The utility of both Sun and spark potions have been combined and it is now unified under the Sun potion.

Edric can now empower mushrooms, crystals and dormant keys from a single potion making it easier to navigate and allows smoother gameplay.

We have also updated the controls so that you can press and hold too see 'empowerable' objects and release to charge them up.

DEFYING GRAVITY…. WELL

The gravity well can now suck keys out of locks, which seems trivial but opens up a huge amount of puzzle possibilities.

For example, you now have the ability to turn off locks from a distance which will have a great impact on how you play the game and navigate your way around puzzles.

THAT'S AN ICE PATH YOU'VE GOT THERE

We have updated the potion that allows you to create an Ice path.

Previously, utilizing this potion would in some circumstances crash the game (Which goes without saying, is counter to what we want).

By updating the spline mesh, we have created a new method for producing the path.

Now all you need to worry about is making sure you are wearing adequate footwear.

SAVE THE DATE

Our trusty ol’ Save Point machine has outstayed its welcome.

We always intended the save-point system to be temporary whilst we built check-point system with a friendlier death system.

Now when you die, you spawn close by where you were last rather than loading back to the last save point - its far more suited to the exploration genre.

We’re sad to see the comedic Save Machine go, but hey we might try and find another use for it in the game as it was loved by quite a few of you!

QUALITY OF LIFE FINDS A WAY

Additionally we have made many QOL changes to the game to improve game feel and accessibility.

- Control changes to puppet/Moon

- Lots of little bug fixes

BACK ON TO THE AIRSHIP

That’s all folks!

We’re nearing the end of the year now and we’ll be sure to update you again before we raise a glass to the new year

We are genuinely so chuffed and excited about how the end of this year is turning out and we can’t wait to update you folks on what’s to come .

STAY UPDATED

We have some exciting videos and content planned for the coming months so keep an eye on our socials to stay up to date.

🦌 Here’s our new TIKTOK page

🦌 Be part of the conversation on Twitter

🦌 Check out the Discord and become part of THE HERD

🦌 Catch our development updates, unreal tutorials and more on our Youtube channel