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Patch_01

Thank you to everyone who has played the game so far, we're super proud that we've finally been able to get the game out. A special thanks as well to those who have reported issues. We've addressed a number of them in this patch, and will be continuing to support the game moving forward. Much love, - Harry

Patch Notes

Gameplay Improvements
- Tutorial Improvements
- Legibility and clarity of Journal Tutorials
- Ensure you cannot get "locked" into tutorial on wrong page
- Wind Tunnel initialisation updated to ensure they are on
- Ensure GlowCrystals state is properly assigned on load to stop doors closing when dying, or loading
- Save points no longer create improper "checkpoint" saves (should stop checkpoints being created in problematic locations)
- More save points to reduce chance of lost game time
- Manta Nest interaction now has unique SaveID to ensure its interact state
- Jellyfish should now reset their interacted status correctly when Edric respawns

Codex Improvements
- Assigned missing entries to entities in the world
- Ensure 100% research possible in the game
- Ensure 100% research possible achievement unlocks
- Updates to "summary" page to display correct information

Minor Fixes
- Fixed lighting error in caves (Metallic materials not rendering properly)
- Send L-P1N keybind improperly shown for controller
- Winch Interact state loaded properly (ensures you cannot get into a stuck state below the airship)