Hi everyone!
We are so excited to announce that Revita is leaving out of Early Access and has reached 1.0!
It's been 414 days since we released the Early Access. Do you remember when you didn't know what you'd get when you were spending hearts to statues? It feels like yesterday...
4 major content updates, 14 small updates, a lot of hats and fishes, tons of fun and fatigue later, we are super proud to announce that you can now play Revita 1.0! We heard there might be a discount on the game tomorrow at 7pm CEST.
This 1.0 version includes:
- 80+ New Relics
- 50+ New Secrets
- 10+ New Synergies
- 30+ New Hats
- New Guns
- New Shard Modifiers
- New Lost Notes
- T̜̤̞̭̮̯͇͔͗ͮ͝h̶͖̲̫͛̃̂e̱̰͓̺͔͔̮̺͗ͧ́ ͈̦̼̖̖̪̖ͯ̉̆̕T̴̝̼͓̀r̛̹̻̙͍̙͉̬͌̓̄ű̼̲̲͕͟t͕͎ͦ̌̔́h̗̥̜̹͕̤͊͂͠ͅ
And a TON more! (Like, there is so, so much)
GAMEPLAY CHANGES:
- Secret rooms now stay around even when taking damage
- Corrupted Rift frequency decreased heavily
- The blacksmiths apprentices can now only recycle 1 relic per area
- The blacksmiths apprentices now appear after every normal area
- Reimplemented the boss damage cap, however it is now a lot more relaxed and also scales with fire rate
- The collector now exchanges 1 common relic for 1 rare, rather than 2 common relics for 1 rare
- The map during floor transitions now also shows previously visited special rooms and all rooms in a crossroad room
- Beating shard 30 now lets you go to 75 custom shards immediatly, rather than you having to go through the custom shards 1 by 1 too, in order to unlock more shards
- Discounts in shop now reduce the price by 0.5HP rather than 1HP
- Removed the "no win" icon from the daily reward wheel
- Decreased the amount of soul coins you get from dailies and weeklies
- The Technician now lets you unlock portals even on shards you haven't beaten yet, but you can only use the portal once you have.
- Restocking a shop via a restock machine will now increase the price of using said restock machine again
- The grandma npc can now also be unlocked after unlocking at least a fourth of all hats
- Enemies that are invulnerable, can't be affected by status effects anymore (Titan Frogeyes, Alt depression, etc)
- You can now "only" hold onto 99999 Soul Coins and 99999 Materials
- Normal shops now have a lil sign attached to them that should make it more obvious as to how to steal
- Cursed shops are now also inflicted by the expensive shops shard
- You can't find the "Enforced Chain" or "Golden Chain" relics anymore, while not having the chainmeter unlocked
- The silhouette curse doesn't affect seperate segments of enemies anymore, its either the full enemy or not at all
- Hats from the gachapon machine are now distributed more evenly in rarity, rather than having all the legendary hats towards the end
- Updated shard display in the title screen
- When shooting enemies the chainmeter will now freeze for a few frames, ensuring that you can still build up your chain even if you don't have a lot of damage
- Lure chests are slightly more frequent when fishing
- Shield Turnips now only give 2 shields rather than 3
- The Priestess now lets you choose between 2 curses to remove
- Talisman now removes a random curse rather than by chronological order
- The collector now gives you choices in regards to which relics to exchange
- Soundeffects now get paused upon opening the pause menu/collection menu
- Hollow Hives now can have a curse chest in front of the boss
- Even more frogs!!
- The Connoisseur can now only spawn after the Tinkerer has been unlocked
- Added new lines of dialogue to the Connoisseur
- The Weapon room can now only be unlocked after unlocking the chainmeter
- Non enemy rooms can't be flooded in the Fungated Funnels via the area mod anymore
- Chaos runs will now always start you with a Key
- Updated Familiar AI
- Rebalanced Key drop rate
- Charmed Bullets don't get destroyed by relics, etc anymore
- Made some changes to the Enigma fight, nerfing some of its attacks
- Adjusted prison key rate
- Boss HP now scales the same way enemy HP scales in loops
- Resources now get halved with each loop
- Max HP, Max Soul and Shields now get halved with each loop
- Main stats now get halved with each loop
- Blessing rate now resets upon looping
- Relic Rarity now gets halved with each loop
- Adjusted some of the enemy journal requirements
- You can't get some curses anymore if they wouldn't affect you anyway

QUALITY OF LIFE:
- New minimap in the pause menu, that lets you check what is up ahead
- Miniboss rooms now pop up on the map and the new minimap
- Changed up the default settings
- Mouse Lock doesn't affect the title screen anymore
- The game now starts you off with 1 material
- Added a tutorial window for the imprisoned
- Flashes created by using a statue now are removed when having flashes turned off
- Bee hives and snow statues are now outlined to make them stick out a bit more
- The game now tells you on the death screen, if there is new stuff at the hub
- The Seed at the seed setting machine now is slightly transparent when not fully put in
- Relic popups now show the synergies they are a part of
- New accessibility setting that allows you to resize the cursor
- Damage indicator popups now have a different colour when hitting a boss damage cap
- New setting that lets you turn off the fog effect
GUN CHANGES:
- Machine Gun: Base damage is now 8, rather than 7
- Shotgun: Removed the damage bonus and lowered celestial weapon recharge
- Blast Gun: Increased range by 20% (originally -10% range)
- Charge Gun: Reduced range and accuracy at max charge
- Orbit Gun (Base): Decreased range multiplier by 10%
- Orbit Gun (Stationary): Decreased range multiplier by 20%

CELESTIAL WEAPON CHANGES:
- Grenade: Increased charge cooldown
- Bow: Increased charge cooldown
- Scythe: Increased charge cooldown
- Sword: Increased the damage from 1.5 to 2 times your damage
- Grapple: Increased speed
RELIC TWEAKS:
- Removed and added a whole bunch of relics to different synergies
- Heart Machine: Changed the effect entirely, now transforming half of your max hp into shields and giving you some shields when not having any max hp to transform
- Worn Out Glove: Now additionally grants freeze bullets, rather than increased freeze duration
- Skull Pendant: Upgrades now increase the cap (50% -> 75% -> 100%) rather than the damage bonus per curse
- Steady Foot: Can now be recycled and works as intended when doing so
- Equality: Can now be recycled and works as intended when doing so
- C.D.S: Now spawns a random big chest at the end of an area when any chest/chest room is skipped during that area.
- Pouch of Toys: Now also affects Familiars
- Watergun: New Synergies with explosion related relics
- Mementos now count as common tier relics, not rare tier relics
- Coupon and Bag of Greed now also affect the current shop
RELIC BUFFS:
- Homing Missile: Rare -> Common
- Squishy Shield: Now gives 1 HP per shield, rather than 0.5 HP
- Heart Machine: Legendary -> Rare
- Life Vest: Now has a chance to full heal you upon taking a fatal hit, rather than just negate the hit
- Pokerchip: Damage decrease changed from (-10% -> -5%)
- Fake Bill: Now also works on the rare shop, but not in cursed shops anymore
- Bag of Greed: Now also works on the rare shop
- Shopping Cart: Now also works on the rare shop
- Boxing Glove: now also upgrades damage when upgraded (10% -> 15% -> 20%)
- Laser Diode: Added a ton of new synergies
- Tiki Torch: Rare -> Common
- Shell Cluster: Buffed synergy with Moon Earring
- Dust Bunny: Lengthend the time it takes for the damage to decrease
- Orbital Flies: Increased the attack speed by 25%

RELIC NERFS:
- Silver Bullet: Rare -> Legendary
- Bouncy Ball: Common -> Rare
- Tesla Coil: Common -> Rare
- Electric Heart: Common -> Rare
- Rc: Common -> Rare
- Nail of Ice: Common -> Rare and lowered damage from (100% -> 150% -> 200%) to (100% -> 125% -> 150%)
- Titanium Armor: Doesn't give you a shield anymore when picked up
- Shield Polish: Doesn't give you a shield anymore when picked up
- Cursed Candle: Now caps at 80% bonus damage
- Idol of Fury: Now caps at 50% bonus firerate
- Converter: Now exchanges shields at a rate of (1.5->2->2.5) rather than (1.5->2->3)
- Back Shield: Rare -> Legendary
- Corrupted Chump: Now scales weaker the more curses you have, meaning you can't make it ridiculously strong by collecting like 20 curses
ENEMY CHANGES:
- Some changes to the Acceptance fight
- Some changes to the Anger fight
- Some changes to the Depression fight
- Bumble Gunner: Now doesn't scale as heavily with tricky tactics
- Non Water based enemies will now also have slowed down horizontal speed underwater as well, not just slowed down vertical speed
- Masklings and Leyeches won't be able to "attack" while charmed anymore, and beyeshops will stop protecting enemies when charmed
- Corrupted Bosses get an additional tricky tactics
- Corrupted Enemies can now get even stronger depending on how many curses you have
- the "Preyest" enemies bullets, don't home in as strongly anymore
- Buffed Commando Culteyes
- Soul Carrier Flies can now appear randomly in enemy rooms
SECRET CHANGES:
- Reassemble: Now only requires 4 relics to be recycled, rather than 5
- Recycler: Lowered the requirement of destroyed relics from 25 to 15
- Solar System: Decreased the amount of different orbitals required from 4 to 3
- Stronger Together: Increased the amount of different familiars required from 2 to 3
- Black Magic: Decreased the amount of curses required from 25 to 15
- Cleansed: Decreased the amount of curses required from 25 to 15
- Tinkerer: Increased the amount of fully upgraded relics required from 3 to 4
- Soul Collector: Increased the amount of soul required from 400 to 500
- Ceiling Crawler: Removed and replaced by a new secret

BUGFIXES:
- Souls now float towards the player correctly when stuck in walls
- Setting the relic hud to invisible while having a synergy won't crash the game anymore
- Greedlings and Wispeye can't be revived by other enemies anymore
- The technician now plays their introduction cutscene at the proper moment
- Certain enemy segments are now also affected by the corruption visual effect
- Fixed the Moon Earring + Planetary Ring Synergy
- Button prompts will not get stuck during the map screen anymore
- Fixed some ui overlay problems with the shard and custom shard ui
- Fixed weird glitchy behaviour with enemies following you on platform edges
- Fixed "Bag of Greed" giving the incorrect amount of damage
- Fixed a bug with "Cell Clump", where the game would crash upon picking up the relic while already shooting
- Fixed the Softlock in dark Caldarium
- Fixed the incorrect accuracy decrease on "Laser Diode"
- Fixed "Laserpointer" giving more accuracy benefits than intended
- Holding down the focus button while at full hp won't exit the focus after every single segment anymore
- Fixed some area modifiers not doing anything in certain areas
- Prison Keys are not affected by confusion anymore
- Lasers can now be affected by tiki torch
- Some enemy attacks that were previously not affected by slow motion now are.
- Bosses can't carry corrupted rifts with them anymore
- Fixed some secret hints showing up to early or not at all
- Fixed a bug where cursed shop relics could randomly be cheaper
- Game doesn't softlock anymore after a weekly run that had the daily change during the time of the run
- Removing the blinded curse will now immediatly remove the curses effect, rather than just at the end of the room
- Looping while in a corrupted rift will not carry the rift over to the next loop anymore
- Celestial Weapons can't get stuck in walls anymore
- You can't slowly be pushed off the fishing dock anymore
- You now get the correct death dialogue when dying to alt anger
- You don't keep flying upwards anymore when picking up a prison keys while flying
- Orbiting elements like enemy bullets and other rotation based elements are now tied to slowmotion as well
- Orbitals/Familiars you get from "Wind Up Key","Giants Fang" and "Pouch of Toys" are now seeded properly
- The notification icons in the hub now track properly across the different hub rooms
- When looping, holding morality will not curse and bless all your relics each loop anymore
- Glitched Tiles still appear after loop 3
- Pickups can keep falling down if nothing is below them, even if they have already landed on ground before
- Materials can't decrease your chain with certain curses anymore
- The "Shade Cloak" relic now works as intended again
- Fixed not being able to reroll with laser gun
- The "Infestation" relic can now apply bleed
- The "Snapshot Camera" relic now displays the proper stats in its description
- Fixed more procgen issues
- Fixed some "Shell Cluster" synergies
- Fixed the rim light staying around shop relics even after they have been bought
- Explosion damage is now affected by accessibility settings
- Fixed some issue with changing the game windows resolution
- Fixed a relic pool issue, where you could get multiple of the same relic
- Improved the functionality of some synergies with laser diode (Damaged Ammo, Bursting Bubble)
- Steam screenshots are working again!
- Fixed the bug where too many wave rooms would appear in an area
- You can take screenshots via steam again
- Bullets now also get properly destroyed when defeating a miniboss
- Fixed a crash with the Strattos enemy
- Fixed a bug with the hp cost preview in the ticket select ui
- Synergies can be gotten again on following loops
- Small chests can't spawn behind elevators anymore
- Fixed the weird outline around the Sagritarius Bow
- The Sagritarius Bow can't charge up itself anymore
- Adjusted Dynamite + Laser Synergy positioning
- Fixed Rocket launcher + Laser Diode synergy
- Clunky Chamber curse now works with lasers too
- Fixed a crash with the Bursting Soul relic
- Fixed elevators randomly spawning in walls
- Ragnarok can't target invincible enemies anymore
- Familiar Aiming got fixed
- Game doesn't crash anymore when there are too few rooms
- Legendary Pickups now share their background design with the rare pickups
- Accessibility settings get restored when returning from a daily/weekly run
- Fixed a bug where having corrupted HP could prevent you from purchasing things
- Fixed the forgiveness crash on loops
- Broken Chain now lets you go to 1.0 and 2.0 chain
- You can't float while focusing anymore
- Relics will now take effect first, before their blessing benefits
- Tickets that would give you relics that can't be cursed, now can't be cursed anymore
- Explosions caused by the player will now also reactivate familiars
- Fixed a crash with the pisced rod
- Bursting Bubble now works with explosions (You have been asking for this one, so this is on you)
- The "Lazyeye" relic now also gives an accuracy debuff with upgrades, as it says
- Fixed a bug with the Fool, where having custom music play in the hub and then purchasing some of his special songs, wont make them overlap anymore
- The Frozen Culteye miniboss can now still teleport after their iceblock is broken
- Minibosses don't spawn enemies slightly below platforms anymore
- Split Veyeral and Marbles don't get stuck in walls anymore
- Back Shield doesn't randomly freak out anymore
- The grenades Grenade Sentreyes throw out, aren't affected by freezing or slowmotion on the main enemy anymore
- Bullets created via Bursting bubble, now adjust their size and damage, based on the bullet they got created from
- Fixed some visual issues on Acceptance
- Fixed a softlock with the fisherman while playing in simplified chinese
- Fixed a bug where fishing during a boss room would unlock the camera
- Honey traps are now properly affected by the masked curse
- Maggots now stop spinning when frozen midair
- Fixed the slowmotion issue with Depressions big laser
- Fixed the accessibility zoom out bug in the hub area
- Acceptances' grenades can now also be corrupted
- Mimics can't attack while being confused anymore
- minor text changes and adjustments
- minor visual changes and adjustments
Thank you for everything. 💙
