December is here, which means it's time for the Moving In update!
https://www.youtube.com/watch?v=zS6xcYPF4_0

The new class coming with this update is the Overexaggerator!
Unique trait:
Gets either +0, +1, +2 or +3 Wit randomly during insults (both when attacking and defending)
Unique ability:
Double the Wit bonus from your trait and insult a character

This personality type is intended to add a bit of spice to the game through calculated risk. Sometimes encounters can feel like a solved problem once it gets to a certain stage in combat, but the overexaggerator keeps players on their toes, and their ability can make for a big swing and a hit if the stars align. This class is built for high-rollers and players who enjoy a bit of risk/reward. Don't worry - we don't intend to add too many luck-based elements to the game, but a little pitter-patter and crossing of fingers here and there is good for the heart!
As promised, there are now a whole 20 levels to sink your teeth into - easily a few hours of content already!

A whole swath of visual improvements have made their way into the game. Existing players might be a little disorientated by the fact that the top and bottom elements have switched places, but rest assured that the improvements are easy to get used to. There are now tooltips on actions when they are hovered, the input buttons are more at home on the bottom of the screen, defending and exaggeration bonuses are shown more clearly during insults, Wit and Confidence have accompanying icons whenever they are mentioned in tooltips, among many other changes.

Where game development is concerned, I believe that transparency is key (especially with early access games)! Even when milestones are not met, I feel it is important to address them rather than sweep them under the rug and pretend they never existed.
I will start by saying the overexaggerators are currently a little ham, happy to risk a 1 in 4 chance of winning a trade with reckless abandon. They also could use some encouragement to make better use of their abilities. I will work on improving this throughout December.
What's more, I intended to work on a full-fledged tutorial for this update, but with how frequently the UI is changing, I'm concerned I'll end up re-doing the tutorial many times before the final release of the game. As a compromise, the text across the top of the screen prompts players if they make an invalid selection and much of the UX work included in this update also served to better communicate how to play the game.
Can't wait to hear your thoughts! Thanks for all your support so far.