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Metal Unit Coming Soon!

Hello!

First of all, we would like to thank everyone for their continued support of Metal Unit. We've been working tirelessly trying to get the game ready for Early Access. Please see below for some major updates~

Early Access Starts on February 4th (KST)

We've decided to do Early Access to gather as much feedback as possible to improve the game. While we're doing our best to get the game fully completed, we need your help and insight to put the finishing touches on it and make it the best game it can be.

Also please note that we have Discord, Twitter and Facebook pages up and running for Metal Unit. If you find any bugs or would like to provide some feedback regarding the game, please feel free to share your thoughts through any of those channels. And as always, any support/advice you can provide would be greatly appreciated and help get us that much closer to officially releasing the game.

'Creator Beta Test' Drawing to a Close

We've decided to conclude the beta test on January 20th. Although the exact time we will shut it down varies due to time zone differences. Just note that you won't be able to use play the beta version anymore starting on the 21st.

If you haven't gotten the chance to share any bugs you found or opinions you would like to share, please post them on our Discord. We'll do our best to reflect everything in future versions of the game.
[Discord for Beta Test] ☜ Click~!

Feedback from the 'Curator Beta Test'

Since starting the beta testing on December 30th, we've received an overwhelming amount of support from everyone and for that we're very grateful. We've taken your feedback to heart and are doing everything we can to turn your suggestions into a reality. Check out below for some examples of what we're working on.

1. Game Balancing and Optimization
We received a lot of feedback regarding Metal Unit's current balancing/difficulty level and we are hard at work trying to make the game as fair as possible. This is something that we will continue to perfect even after the game's official release since it is such an important aspect of gameplay. We're also working on beefing up the tutorial to make the game's initial learning curve a little less steep.

2. Polishing the Game Contents
Metal Unit being a platformer, making the movement and attack/evade actions as smooth as possible is extremely important. And after reviewing the feedback from the beta testing we found that it's taking people longer than expected to get used to the controls. So for this reason we've decided to add several tutorials to the game to clearly show all of the capabilities at your disposal and how to effectively use them. Once we're done with this process, the controls should be much more satisfying and intuitive to use. This is definitely going to have a very positive impact on the gameplay, so you can look forward to this.

3. Fixing All Confirmed Bugs
As you all know, bugs can really destroy a game's immersion and ruin the experience. So during the beta testing we spent most of our time and resources fixing any game-breaking bugs that were found. And we're going to do our best to have as many more bugs fixed before EA starts as we can, and that also should have a big effect on gameplay.

Once again, we would like to thank everyone who participated in our beta testing. Your support keeps us motivated and your feedback keeps us focused. We can't wait to show you how far the game has come on February 4th, so stay tuned!