
EarlyAccess Patch note #15
Please review the details on July 3rd (KST) update.
[Patch note]
- Combat improvements: 1) Ranged weapons have ammo and after it reaches 0, the player needs to wait for a delay for the automatic reloading. 2) Enemies can only be stunned by melee attacks now. Certain melee attacks will cause enemies to juggle in the air and be vulnerable. When in a juggled state, any damage will extend the combo. 3) Some enemies will activate heavy armor under certain conditions (for example, when reaching 50% HP). The visual indicator is a yellow outline around the enemy. The heavy armor status prevents their attacks from being interrupted until they perform their own attack. 4) Some enemies have been improved with an additional attack pattern. 5) A consistent red line warning is added to ranged enemies to accurately show the trajectory of their bullet. 6) A new equipment slot is added which allows the player to give an item to their pet companion. This pet will use the weapon at the same time as the player. 7) Combo attack animations have been updated for Dagger, Whip, and Axe melee weapons.
- Additional platforms have been added to help players navigate more easily through the levels.
- Improved fade transitions between cutscenes.
- Combining potions in the synthesis machine will now always create a potion of higher quality.
- Fix bug causing the player’s automatic potion skill to function incorrectly when frozen and killed.
We will continue reviewing your feedback and do our best to update/polish the game’s contents and make improvements to Metal Unit.
Steam Community: https://steamcommunity.com/app/1173200/discussions/
Official Discord: https://discord.gg/AzpY29t
Metal Unit Support Team: [email protected]

Thank you!
