We did it! After 3 years we managed to create this Steam page. And you know what? It feels absolutely incredible.
Where to start? In january 2017, my colleague and over the years grown friend Steve and me, David, decided to do our own little game. Since I live in Berlin, Germany, and he in the UK, we decided to meet up the first time ever (we only knew each other through the internet). So I booked the flight and visited him in his hometown in Wales. After years of just hearing our voices through Skype, we saw each other in person on the airport. That was one crazy experience. Face to face is a whole other level as you can imagine.
I spent a few days at his place and we quickly concepted the first level of our little project. That was the begining of what you now can see here. And here we are, 3 years later, and I'm talking to you through the Steam Community Hub. It's still surreal and at the same time incredibly exciting to see the game on this platform...
Throughout the next updates I want to take you back in time, show you the first little drawings we made and comparison screenshots from the levels how they look 3 years later. We are deeply thankful for all the people that already wishlisted INDUSTRIA or follow the development. We also welcome anyone new. I promise, this journey is not yet over and I want you to join the heart warming family of fellow Industrians!
Meanwhile, enjoy the Teaser you probably already saw, but on YouTube and in better quality:
Also, if you want to chat with us and meet other community members, feel free to join our little Discord Server .
We wish everyone a wonderful evening. This is a new chapter and we can't wait to begin it!
With love,
David & Steve from the Bleakmill Team