Happy New Year everyone!
2020 is here. A good time for me to pick up the pace and start posting regularly here on the Steam Community Hub. It's been a while since NIRA was announced and the game has progressed very nicely since then. Just before the end of the year, the key art and logo for NIRA have gotten a make-over and the game went into Pre-Alpha. This is by no means a close to a finished product, but is a playable version of the game which has a beginning, and end, and a consierable amount of bugs, glitches and occasional crashes inbetween. While far from done, after working on NIRa for over a year now, this is a huge milestone.
This also means that now that the base framework for the game is complete, it should be relatively easy to improve and expand upon this. There are currently a handful of people who already have access to the game, testing it and prodiving me with useful feedback on how to improve NIRA, and patches are being pushed almost daily. These patch notes will soon also be published on the community hub for everyone following the progress.
The goal for 2020 is to get the game into Early Access and get player feedback as soon as possible, to help shape NIRA together with the community. In the meantime, if you're interested in testing the Pre-Alpha version, feel free send an e-mail to [email protected] and I'll send you info the get started.
Also, for more regular updates I can always suggest to follow me on Twitter: https://twitter.com/BaselineGames_ where I post random screenshots and updates as i develop.
Thanks!
-Baseline Games