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Shadowplay: Metropolis Foe Early Access V0.1.0 Patch Note

Welcome to the Version 0.1!

Shadowpaly has a new member who comes from the creepy crawly layer, provided of course that you are already famous and have a unique doodle.

The base has also been built up. The personal collection room is open, where everything you have collected is stored in detail...Uh, the girl's head is still a mystery, it is better not to touch her for the time being.

Ursa Ironarm's album is a restless riff in a crumbling bar, and he does get a little impatient waiting, but it's not the right time to visit just yet, so stay tuned.

Mamba's album is electronic folk in the shadows of Star City, and he's still a little shy to say anything to you just yet, so stay tuned for that as well.

New Feature

  • Crisis mode adds a new available character with her own unique mechanics and set of cards that require points to unlock.
  • An overall iteration of the points unlocking interface.
  • Added an icon system, located on the second floor of the base scene to interact with to access the "collection room".
  • Some UI iterations in Crisis mode.
  • ·wo new bosses in crisis mode.
  • A new crisis mode template.

Reward System:

  • The card reward will inevitably reward a captain's exclusive card, with the remaining 3 drops coming from the team member's color.
  • The item reward is no longer strongly bound to outdated concepts such as role-exclusive equipment, and players can get almost all of their equipment by dropping it during the game.

Cards:

  • Ability card balance:Almost all of the ability cards have been adjusted in cost or effect to fit the current game environment, and they are worth a pick now.
  • Adding some Neutral Cards:Each color adds several Neutral Cards that can be identified and obtained from drops and stores by any player of the corresponding color, and they have some new mechanics that have some impact left and right on different builds for different characters, so be sure to try them out.
  • Nerf some of the debuff cards.

Card Balance Adjustment:

  • The negative card Noise! is now placed directly into your hand when you acquire it, and will be automatically destroyed.
  • Negative card Alcohol Poisoning now grabs 1 extra card when you get it and no longer pollutes the library.
  • Yuriko exclusive card Ningyi-Master energy consumption reduced to (1).
  • Yuriko exclusive card Necroblade redone, consumes (0) energy, deals a small amount of damage to the target when used, deals 1 additional large amount of damage to the target if we only have purple cards in hand at the time of use, and makes us gain (Cover).
  • Yuriko exclusive card Shadow Form redone, consumes (1), generates 1 Shadow Escape when used, grants us (Cover) +1 if (Cover) is 0 when used, or consumes 1 level (Cover) to generate a large amount of armor if (Cover) is not 0 when used.
  • Ursa exclusive card Armored Assault has reduced energy consumption.
  • The Ursa exclusive card Clenched Grip has reduced energy consumption and fine-tuned effects.
  • Ursa exclusive card Forge with reduced energy consumption.
  • Mamba exclusive card Autolock and Interceptor Fire deal reduced base damage and armor gain values.
  • Mamba exclusive card Final Blow has reduced energy consumption and reduced base damage effect.
  • The upgraded effect of Captain's exclusive card Drift Unload has been adjusted to multiple different random target damage.
  • The energy consumption of Null exclusive card Cause Chaos is reduced to (2), and its effect of optimizing hand energy is also reduced.
  • Null exclusive card Assured Victory has reduced energy consumption.
  • Mirra exclusive card Acupoint Strike has been reworked to deal a small amount of multiple damage.
  • The Mirra exclusive card Airwalk was reworked to consume cover layers for extra armor.
  • The Mirra exclusive card Phoenix Dance is reworked to deal damage to all enemies, and enemies with any of the different stats will take 1 additional damage.
  • Mirra exclusive card Move Last Strike First has reduced energy consumption and fine-tuned effects.
  • Mirra exclusive card Penetrative Spirit has reduced energy consumption and fine-tuned effects.
  • Mirra exclusive card Revitalizing Strike has reduced energy consumption.
  • Mirra exclusive card Bajiquan Style has reduced energy consumption and fine-tuned effects.
  • Mirra exclusive card Offensive Defense effect was fine-tuned.
  • Yuriko Tactician card effect fine-tuned.
  • Ursa Tactician card I redone, energy consumption (0), gain 1 turn of (Barrier).
  • Mamba Tactician card II redone with energy consumption (0), generating 1 Autofire.
  • Neutral card Tea Tasting consumes less energy and adds an extra effect, using this card to dispel all of our stats.
  • Neutral card Foam energy consumption reduced to (0), extra effects reduced and no longer available for enhancement.
  • Neutral card Born to Die has reduced damage effect on our own, and can no longer be enhanced.
  • Neutral card Lightning Strike can no longer be enhanced.
  • Neutral card Take This!, Take This! {True}, is no longer a purple card.
  • Reduced energy consumption of Neutral cards Assistive Exosuit.
  • Neutral card Custom Order redone, energy consumption (1), choose 1 hand card to put back in the pile while generating a lot of armor.
  • Neutral card Ambush redone, energy consumption (0), deals some damage to the target, and if the target still has armor after it ends, we lose energy.
  • Neutral card Go For Broke has reduced energy consumption.
  • Neutral card Gas Fierce has reduced energy consumption and fine-tuned effects.
  • Neutral card Conscious Suppression has reduced energy consumption and fine-tuned effects.
  • Reduced energy consumption for Neutral deck Business.
  • The Neutral card Scheme Cache effect has been adjusted to place random plan cards into the card pile.

Equipments:

  • A large amount of equipment that originally belonged to special event output and exclusive to the character can be obtained from drops and stores.
  • Equipment item Transfer Node is adjusted to reinforce 1 random hand for every 1 card scattered.
  • Equipment item Overclocked Engine is adjusted to generate 5 points of armor for every 1 card discarded.

(Trace)Wanted effect adjustment:

  • The previous version adjusted the wanted, too powerful for some teamleaders and build, and still not friendly enough for newer players, so this version once again adjusts it to:
  • (Trace1)Both the player and enemies (Attack)+1, compared to the previous version, no longer increases with the number of rounds.
  • (Trace2)Both the player and enemies (Defense)-2, compared to the previous version, no longer increases with the number of turns.
  • (Trace3) energy loss at the end of the round (3), compared to the previous version, energy consumption forced loss is reduced by 1 point.

We hope the above adjustments can optimize your game experience.

Enemies:

  • Ace Thug life cap is lowered.
  • Floor 1 Boss Crawler Catalyst is no longer ignored (Taint), Floor 1 adds 1 new boss battle, with Crawler Catalyst randomly one of the encounters.
  • Floor 2 boss Fatcat nerfed. Added 1 new boss in Floor 2, with Fatcat appearing randomly.
  • Mechanical guard type monster with weakened attack behavior.
  • Mechanical dog life is reduced.
  • Floor 1 elite red Redshield Expert, Redshield Deadshot passive effect is weakened.

Crisis mode template:

Addition of a new template - nanovirus (mutation), a new batch of events was added under this template, which is positioned as a slightly higher mode in terms of strategic difficulty. The new template is still in testing, expect more feedback, and we will tune it based on the feedback next.

Future Plans:

  • We will continue to optimize the experience of the high difficulty template and gradually add chapters and character albums to the episode mode in the next move.
  • The next version is expected to be updated in late February or early March.

Next Version Content:

  1. New Crisis Mode events
  2. New storyline chapters

Notes For English Speaking Players

Because of the workload, we had to postpone the English version of some content, including some evenNext we will continue to optimize the experience of the high difficulty template and gradually add chapters and character albums to the episode mode.
We are very sorry, and we will update it as soon as possible.

Thank you again for your support!
We look forward to your feedback.