Hello all, it's been a while since the last patch notes. While updates were released, they were a bit sneakier this time. We've taken the time to compile a list of changes that happened during this absence of patch notes, as well as the current version.
So here's a changelog of the newest update and previous updates that were not announced

Current Version 0.75.7.5 Alpha
- Added a tooltip in Forge that would display if a card for crafting is currently in a deck
- Improved Chat response rate
- Disabled the Guild Button in Chat
- Made visibility improvements in Forge text
- Made UI improvements in Forge new card crafted
- Fixed a few text errors in two items
- Fixed a bug in Forge that would show the wrong amount of cards available for to use for crafting
- Fixed a bug in Forge where the recipe amount number always showed 1
- Fixed a bug in Forge that would not immediately show newly crafted cards in deckbuilding
Previous Version 0.75.7.3-4 Alpha
- Fixed a bug with the Wins in a Row achievements constantly resetting and giving no rewards
- Fixed a bug in Commander Quests where teleporting in a quest sometimes caused the wrong image to appear
- Fixed a bug in Commander Quests that would sometimes show wrong rewards to appear after a quest resolution
- Fixed a bug in Commander Quests that would cause the game to freeze when there are duplicate quests ready
Previous Version 0.75.7.1-2 Alpha
- Clicking in a player's portrait in Chat opens a friend request submenu
- UI improvements in the arena Chat menu
- UI improvements in Forge
- UI improvements in Forge card text
- UI improvements in Fortune Teller
- Added an animation in Locksmith when Gold and Diamonds increase and decrease
- Fixed a bug in Locksmith where the lock boxes and lockpick cost was not shown on the first chest
- Fixed a bug where having the PVP Queue open prevented players from using class/portrait skills in PVG
- Fixed a bug where new cards will not immediately appear in deckbuilding to add on a deck
- Fixed a bug where some players would not get cards from the Commander Trials card pack rewards
- Fixed a bug where opening the Swamp Shark fight in Treasure Hunter would cause the main hub menu to pop up
Previous Version 0.75.7 Alpha
- Generals no longer reset from being primary whenever the game is reset, and can be unset from primary
- Lockpick Diamond cost is now shown in Locksmith when lockpicks are not enough
- Set a character limit for the Username/Nickname input fields
- UI improvements in General Quests
- UI improvements in Recipe Merchant menu
- Tottoa Noble card now shows the right layout (Neutral Layout)
- Fixed a bug in the Chat menu where the text will overflow from its frame
- Fixed a bug where diamonds could not be spent after a general quest was resolved
- Fixed a bug in Locksmith where buying lockpicks didn't immediately update the number count
- Fixed a few text errors in the choose a faction text and login rewards text
Previous Version 0.75.6 Alpha
- Avado High Cleric card now does Ranged damage (0 -> 40)
- Avado Cleric card now does Ranged damage (0-> 30)
- Added a new icon for the Divine and Shadow Runes and the Range Weapon items
- General Quests now have a reset quests button, this gives new quests to take on and resets the current pool (but not the quests already in progress)
- In the Combat Report, successfully defending against an enemy now rewards the player and the general when visited. Unclaimed rewards from successful repels are indicated with a "!" from main hub
- Card Pack card rarity chances may now be viewed by clicking the (?) button next to the pack
- UI improvements in the main hub
- UI improvements in Buy Card Packs
- UI improvements on General Quests
- UI improvements in Chat and overhaul (now with different chat rooms, and the ability to share decks)
- Moved the Chat button from the Messages menu out in the main hub
- Updated the Options button UI and moved it to the lower left corner
- Updated the Options button UI in the arena and added the Chat button (chat now also accessible in battle)
- Various visual particle fixes
- Swamp Shark card now shows the right layout (Neutral Layout)
- Changed the name of Novice Mage card to Novice Cleric
- Fixed a bug where the Enchanted Arrows card didn't work properly on Frontline cards
- Fixed a bug where the Love Story Bard ability didn't work properly
- Fixed a bug that caused Merman Warrior card to cause 0 damage when attacking first
- Fixed a bug that caused lockpicks to show the wrong amount earned
- Fixed a bug where Snow Wolves' On Deploy ability will last for more turns
- Fixed a bug where some summon cards will summon themselves as well
- Fixed a bug where sometimes the enemy could lay traps on their own field
- Fixed a bug with the Queen Catherine Card Recipe
- Fixed a bug with the Lady Dianna Swanheart where Trap Evasion would not work
- Fixed a bug with Ritual of Healing acquisition and 0 Resource Cost
- Fixed a bug with the choose a deck menu in the tutorial
- Fixed an error with the Totem cards description text
- Fixed an error in Tournament rewards text
There have been a number of exciting new things that are being worked on that we think the community will enjoy. Let's name a few.
- Extended Class Trees
- Battlegrounds
- Clans/Guilds
- Commander Quests visual update & giving items to Generals on quests
- Next Commander Trial
- New Cards
Thank you for reading, stay tuned for more.