Fraggers!
Do you want to frag forever? With our upcoming Eternity Update, we can make this happen!
After unlocking the new Eternity Tower game mode, via the questline, you can finally be playing the Stage Mode, offering 50 difficult stages in a row, rewarding you with neat little tools with successfully mastered stages. Or will you go All-In and playing the Endless Mode? - As be aware, when you successfully master all 50 stages, you will also unlock the Endless Mode!

The Eternity Entrance
A breakdown, what you can expect from our upcoming Eternity Update next week already!
- New Game Mode: Eternity Tower
- New Upgrades
- New Enemies & Elites
- Reworked Classes & new Skins
- Reworked Diffculty System
- Bugfixes
New Addtions with the Eternity Update

New Game Mode: Eternity Tower
- Stage Mode: You must complete 50 difficult stages in a row.
- Receive rewards for reaching certain thresholds that give you class skill points, weapon fragments and blueprints.
- Endless Mode: Get Over Here! - Climb the endless shifting Eternity Tower as high as you can with an increasing difficulty. How far will you come?
- To access the Endless Mode, you have to master the 50 stages successfully first!
- New Eternity Questline to unlock the new Game Mode

4 New Upgrades are waiting for you!
But we will not spoil all of those and in detail here, but we giving you two new Upgrades, that you might like, just from the sound of them:
- The Engineer will get Laser Goggles!
- 'Everybody loves money' - The Marauder will get the passive upgrade 'Money Fountain'

Reworked Class System & new Skins
- Did we mention, each Class has now a unique Skin? Well, now you know, and this will help your recognizing your current character just by the look of it!
- Additionally, each Class now has a unique passive skill:
To name at least two of them and one will already be familiar with you:
- Marauder – 'Money Fountain' - 'It's still all about the money!'
- Hellion – Tank Buster - 'Ever struggled with chests and having a fitting key at hand? Let's blast 'em chests up instead!'

Improved Enemy variety and tier system
You still feel the enemies are too weak for your play style. Well, buddy, what you think about following:
- We have added recolored and buffed enemy versions of the current existing ones.
- Talking in numbers, this means we are adding over 30 enemies that way!
- If this is not enough, we have added new Elite-versions of existing enemy types.
- For sure those new Elite-version will get some new and nasty abilities, making the fragging more challenging!

Last, but not least:
Reworked Difficulty System
Without spoiling too much in advance, here a quick overview what to expect from the new Overcharged System:

- Each Boss-kill gives progress towards the new overcharge system!
- Spawnrate of recolored and elite enemies increased in overcharge levels.
- Higher overcharge levels means more challenging global buffs for all enemies.
- Monster density in higher overcharge levels decreased, but increased number of stronger enemies in general!
But this is just the beginning. As we have mentioned across our devlog, we did not to spoil all of the goodies the new Eternity Update will come up with, but we could not hold back most of the cool stuff coming along with it!
Therefore, stay tuned, as the Eternity Update will already release next week, October 27, here on Steam! Don't miss this one out!
We also wanted to take the chance, to thank all of you awesome fraggers, for your ongoing support for our Orbital Bullet!
Please keep it up!
Your teams of
Smokestab & Assemble Entertainment