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Orbital Bullet Early Access Update #3 has been released & Roadmap Reveal!

Fraggers! Lock N'Load! - Find below the full changelog of the third Orbital Bullet Early Access Update!

New & Changes

  • We have added a new encounters 'template' for each planet, which is causing waves of enemies spawning that are awaiting your hail of bullets, or worst case: your death.
  • We have added a new (random) checkpoint charging mechanic.
    • This means there are potentially encounters (random) on single floors that have checkpoints, that first need to be charged, by standing within those checkpoints and surviving small waves of enemies. Once all of those charged you will get a reward and can progress further.

  • We have added a prompt when pressing the “Restart” or “Main Menu” button during a run that asks you, if you really want to quit your current run.
  • We have added an in-game bug report tool.

    • This can always be accessed via hitting 'F1' in the game.

  • We have also added the link to our official discord-server via a button to the main menu.
  • The Map Overview now shows the floors in different colors, which depend on, if you cleared those floors already or not. This way you can see, where you have already been and where you can still clear areas.

Bug fixes

  • Fixed chain lighting still hitting inactive enemies on other floors.
  • Fixed a bug with the 360° Laser Gun’s damage calculation. Previous damage calculations were lower than intended.
  • Fixed a bug, where you could dodge roll into a half block and lose some of the controls or drop out of the map.

Balancing

  • The Weapon Blueprint distribution along with the Weapon Fragments drop rates were adjusted to make those a bit rarer and more rewarding to find.
  • We have also increased the Nanobyte prices of the end upgrades in the Skill tree:
    • Beyond Death from 30 -> 60
    • Healing Pillars from 25 -> 55
    • Item Cooldown from Recovery 20 -> 30
    • Luxury Merchant from 25 -> 60
    • XP-Capsule from 25 -> 55
    • Combo Experience from 20 -> 35
    • Double Weapon Chests from 20 -> 50
    • Advanced Weapon Equipment from 25 -> 30

Additionally:

We also know that many of you would like to have more options to customize graphics settings, resolutions or the controller.
We are already working on these, but they need a little more time to be tested extensively. We will inform you as soon as there is news about it.

Orbital Bullet Early Access Development Roadmap has been reveal!

Fraggers! Even more great news besides today's update #3!
With the development roadmap we wanted to showcase you the journey we have already planned and which lies ahead of us in this Early Access! And remember, It is just the beginning!
However, please keep the feedback coming!
We really appreciate all your great feedback, suggestions and ideas!