Fraggers!
After the recent release of our first major content update, the 'Fresh Meat Update' last week and based on your valuable feedback, we have released once again a patch, tackling some reported bugs and feedback!
More details below:
Bugfixes
- Fixed a bug where player had a black screen on entering the title scene, but could still navigate through it.
- Fixed a bug where a class skill could be learned without the previous required one.
- Fixed a bug where several Skills would not be permanently saved (e.g. Increased Damage 2, Fortified Shields 2).
- Fixed a bug where POI Symbols would be still shown on the map after collecting them.
- Fixed a bug where the actual skill tree progress would be displayed wrong.
- Fixed a bug with the weapon levels where after increasing the min / max weapon level some weapons had wrong levels.
- Fixed a bug where the Stomper could block you when you transitioned to the next floor, which resulted in being stuck.
- Fixed the Drone Swarm event that would block the players' path.
- Fixed the Laser Drone movement, that it does no longer move through the wall while attacking.
- Fixed a bug where enemies could spawn in the stage before the 'Butcher' and could not be attacked.
- Fixed a bug where the small flies on Dyatus could become invincible.
- Fixed an audio bug when jumping on a zip line that played the sound in a loop after you already left the zip line.
- Fixed a bug where explosive barrels could have an invisible damage trigger remaining after being destroyed.
- Fixed a bug where you could 'Down Smash' in a Transition and get stuck.
- Fixed a bug where you would be stuck in the terrain after using the 'Down Smash' Upgrade.
- Fixed a bug where multiple rewards could be active at the Dyatus dimensional rifts.
- Fixed a text issue of the „Butcher in Time“ Mission.
- Fixed a bug where XP-Capsules would always cost 35 credits and not scale properly.
- Fixed an icon issue with the Keycards in some shops.
- Fixed an issue with perk damage displayed in the stats screen.
- Fixed a bug where the Armored Chaser in Karth could be stuck in his pattern after being stunned.
- Fixed a bug that Start-up Capital now gives you the displayed 50 credits per level instead of 25.
Changes
- Increased the drop chance and amount of NanoBytes on higher difficulties.
- Unlocking a dimensional rift with a Keycard / class skill does no longer instant teleport you into it.
- The plant hazard on Dyatus will now be destroyed when clearing the whole floor.
- Reduced the ammo costs per shot of the Zapper from 1 shot → 1 ammo to 2 shots → 1 ammo.