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Orbital Bullet Patch 0.2.3 has been released!

Fraggers!
After the recent release of our first major content update, the 'Fresh Meat Update' last week and based on your valuable feedback, we have released once again a patch, tackling some reported bugs and feedback!

More details below:

Bugfixes

  • Fixed a bug where player had a black screen on entering the title scene, but could still navigate through it.
  • Fixed a bug where a class skill could be learned without the previous required one.
  • Fixed a bug where several Skills would not be permanently saved (e.g. Increased Damage 2, Fortified Shields 2).
  • Fixed a bug where POI Symbols would be still shown on the map after collecting them.
  • Fixed a bug where the actual skill tree progress would be displayed wrong.
  • Fixed a bug with the weapon levels where after increasing the min / max weapon level some weapons had wrong levels.
  • Fixed a bug where the Stomper could block you when you transitioned to the next floor, which resulted in being stuck.
  • Fixed the Drone Swarm event that would block the players' path.
  • Fixed the Laser Drone movement, that it does no longer move through the wall while attacking.
  • Fixed a bug where enemies could spawn in the stage before the 'Butcher' and could not be attacked.
  • Fixed a bug where the small flies on Dyatus could become invincible.
  • Fixed an audio bug when jumping on a zip line that played the sound in a loop after you already left the zip line.
  • Fixed a bug where explosive barrels could have an invisible damage trigger remaining after being destroyed.
  • Fixed a bug where you could 'Down Smash' in a Transition and get stuck.
  • Fixed a bug where you would be stuck in the terrain after using the 'Down Smash' Upgrade.
  • Fixed a bug where multiple rewards could be active at the Dyatus dimensional rifts.
  • Fixed a text issue of the „Butcher in Time“ Mission.
  • Fixed a bug where XP-Capsules would always cost 35 credits and not scale properly.
  • Fixed an icon issue with the Keycards in some shops.
  • Fixed an issue with perk damage displayed in the stats screen.
  • Fixed a bug where the Armored Chaser in Karth could be stuck in his pattern after being stunned.
  • Fixed a bug that Start-up Capital now gives you the displayed 50 credits per level instead of 25.

Changes

  • Increased the drop chance and amount of NanoBytes on higher difficulties.
  • Unlocking a dimensional rift with a Keycard / class skill does no longer instant teleport you into it.
  • The plant hazard on Dyatus will now be destroyed when clearing the whole floor.
  • Reduced the ammo costs per shot of the Zapper from 1 shot → 1 ammo to 2 shots → 1 ammo.