Fraggers!
After the successful release of our first major content update, the 'Fresh Meat Update' yesterday, based on your valuable feedback, we have released a patch, tackling some reported bugs and feedback already!
More details below:
Bugfixes
- Important: Fixed a bug in the class skill tree that caused some skill to be unskilled even if you invested points. We refunded the skill points, so you can reskill this once now.
- Fixed a bug where dropped weapons could be rotated.
- Fixed and reworked the Down Slam Upgrade
- You no longer receive damage when stomping on enemies.
- The area damage was increased in size and damage.
- Damage scaling is now applied from other upgrades, like the Spiked Boots.
- Fixed a bug where switching Resolutions could require multiple clicks to change.
- Fixed a bug where some fade issues could occur after teleporting.
- Fixed a missing material on the Weapon Recycling POI.
- Fixed missing translation texts at various skills and upgrades.
- Fixed a bug where the saved Nanobytes from a previous safe would show in the Skill Tree but could not be spent.
- Fixed a bug where you would be teleported outside the map when you would climb and in the same frame teleport.
- Fixed a bug where wrong rewards could spawn in Rifts from Planet Miro and Planet Karth.
- Fixed a bug where the camera would be offset after you entered a door room and teleported.
Changes
- Increased the time it takes the Grenade Rider Enemy to turn around.
- Reduced the Chain Lighting & Down Smash max level to 1. Skills now have to power of level 2 on level 1.