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Orbital Bullet Early Access Patch v.0.2.2 released!

Fraggers!
After the successful release of our first major content update, the 'Fresh Meat Update' yesterday, based on your valuable feedback, we have released a patch, tackling some reported bugs and feedback already!
More details below:

Bugfixes

  • Important: Fixed a bug in the class skill tree that caused some skill to be unskilled even if you invested points. We refunded the skill points, so you can reskill this once now.
  • Fixed a bug where dropped weapons could be rotated.
  • Fixed and reworked the Down Slam Upgrade
    • You no longer receive damage when stomping on enemies.
    • The area damage was increased in size and damage.
    • Damage scaling is now applied from other upgrades, like the Spiked Boots.

  • Fixed a bug where switching Resolutions could require multiple clicks to change.
  • Fixed a bug where some fade issues could occur after teleporting.
  • Fixed a missing material on the Weapon Recycling POI.
  • Fixed missing translation texts at various skills and upgrades.
  • Fixed a bug where the saved Nanobytes from a previous safe would show in the Skill Tree but could not be spent.
  • Fixed a bug where you would be teleported outside the map when you would climb and in the same frame teleport.
  • Fixed a bug where wrong rewards could spawn in Rifts from Planet Miro and Planet Karth.
  • Fixed a bug where the camera would be offset after you entered a door room and teleported.

Changes

  • Increased the time it takes the Grenade Rider Enemy to turn around.
  • Reduced the Chain Lighting & Down Smash max level to 1. Skills now have to power of level 2 on level 1.