Fraggers!
Frag-tastic news for everybody, today we have released the second major content update the ‘Harvest Season Update’ to our Early Access Orbital Bullet!


Watch the brand-new Harvest Season Update Trailer on YouTube:
https://www.youtube.com/watch?v=6DD6sZluNIA
About the Harvest Season Update
The harvest fields are one of the most important outposts for the Dread Corp to own.
Here, large amounts of energy are harvested directly from the lightning and stored. The large amounts of energy are needed to create the Neuropods, the Dread Corp's consciousness pods, which are only installed in the strongest hosts to create and control new elite soldiers.

Environment Sketch
New Planet and Biome: Talos!
The planet Talos has an environment that is not conducive to life, which is why you will hardly encounter any living creatures here, and even for the Dread Corp, protective suits, drones and armor are necessary here.

World objects & enemy Concepts
New enemies
You thought you have seen it all already? Be prepared for some new cruelties, Dread Corp. will throw at you!
New Enemies are:
- Shield Walker
- Lightning Striker
- Eye of the Boss
- Razorblade
- Gatling Gunner
4 New weapons will be added!
We are happy to introduce charged weapons.
Keep pressing the trigger to charge your weapons and unleash a hail of bullets no enemy will stand against!
Make use of resources of the enemy to charge up... you know the fun stuff that rips your enemies apart!
5 New upgrades have been added and waiting to be acquired and used against the horrendous Dread Corps.!
- Melee Swing
- Every X shots there is an additional Energy Swing in your current direction that damages and stuns enemies in melee.

- Long Shot
- Increases all damage over distance and reduces all damage at short ranges.
- Hovering
- After jumping, you can glide through the air.

- Critical Ranged Attack
- Increases the critical hit chance the longer a projectile flies.
- Drone Armor
- Drones fly around the player and have a chance of avoiding received incoming damage. You are not afraid of drones, AI and alike, are you?

4 New Class Skills
- Auto Turret
- Places a tower that shoots plasma projectiles horizontally at your enemies! Who doesn't want a shooting buddy, even though it is nothing mere than a toaster?

- Deadly Dodge
- When dodging through enemies, slash them with a combat knife and deal damage to them. Nasty right?

- Rocketeer Jetpack
- Shots charge up your backpack, and when charged enough, it fires a homing missile that attacks a target in close proximity. Think about Boba Fett's Backpack, but actually cooler.

- Boosted Weapon Switch
- Whenever you swap weapons, you have a temporary power boost which increases your weapon damage. Neat feature for all those loving of swapping weapons.

Dematerializer Concept
Sure we have added quite a lot of fancy stuff to make your enemy harvesting a lot more efficient, but this is not the end. Actually, we also have brought some more improvements, bugfixes on the table, thanks to your ongoing feedback and support:

Improvements
- Added small amount of I-Frames when entering/exiting Rifts and Door Rooms to prevent taking immediate damage.
- Added Teleportation Effect.
- Changed Rift Rewarding System to a Rating System. Completing best possible rewards you with 3 stars, the next best outcome is 2 stars and the least is 1 star. Depending on your performance the rewards will be bigger or smaller.
- Time Rifts
- You now have unlimited time and won’t get ported out.
- The faster you clear it the better the reward.
- Life Rifts
- Each time you take damage your reward will drop 1 star.
- Reduced entering costs from 20 -> 15.
- Time Rifts
- Improved randomization and enemy distribution in rifts.
- Increase Text size and readability of rifts.
- Added mouse support for teleportation.
- Armor Piercing Ammunition now also does destroy turtled shields of enemies.
Fixes
- Fixed a bug where you could select other class items without skilling them.
- Fixed a bug in the Meat Factory where the Player could be frozen after getting hooked.
- Fixed a visual glitch in the Door Rooms.
- Fixed a visual glitch where parts of the Boss Stage in the Meat Factory would intersect with the level.
- Fixed a bug where the tutorial teleportation would have 2 selected floors at ones.
- Fixed a bug where the Transition Text would display through the menu.
- Adjusted some enemy colliders and damage triggers that previously were not accurate.
- Fixed that Flying Enemies in the Meat Factory would no longer stuck in blocks.
That's not enough? Then we still have some more! - Roadmap has been updated

Still not enough? -Phew, ok we got one more thing up our sleeves: Orbital Bullet Harvest Season Livestream today!

Today, starting at 7pm CEST, Assemble's Maria will start her trigger-happy joyride with the new Harvest Update!
Will she make here way through the harvest fields of Talos? Find out, today at 7pm CEST on our official Livestreaming channels:
- On our official Twitch channel: https://www.twitch.tv/assembleentertainment
- On our official YouTube channel: https://youtu.be/CfALoZH8zvA



