Hello!
We've thought to give a small insight to the game's internal mechanics, and especially to the combat mechanics.
Combat
Let's start with the combat. First of all it's real-time and is not selection based. Each action requires your input. Following less threaded paths, the combat gameplay (at least the mouse + keyboard version) basically consists in properly executing mouse gestures that will determine your character to perform certain actions. Those include allowing the character to attack, dodge, roll and block.

Damage
Once an NPC (or your character) is hit, the body part and impact point is detected based on the weapon's collision. A blow to the head does more damage than a blow equally powerful to the leg. If the body part is unarmored the damage is multiplied by a factor. An arrow or hit to the unarmored head (or body) yields 4x (2x respectively) more damage. Make sure you are always wearing a helmet or that injury might be your last one!

Damage mitigation
Armor plays an important part in damage reduction. Plate armor yields more protection but also weights more and weight influences speed. A roll or a dodge will avoid damage altogether. But when you don't have enough room, parrying or blocking decreases damage based on the shield stats and can knock-back enemies. Spells and arrows are only block-able with a shield.

Weight
The most important aspect of your character's speed is the carried weight. Having a heavy 2H weapon along with a full plate armor will make you slow and even over-encumbered. Wearing a lighter mail armor will make your attacks faster. And weight is important if you want to go for an ultra-heavy armored tank or a fast dps. Weapon weight is more important than the weight of the worn armor. A heavier weapon will slow you down more than a heavy armor.

Energy
Stamina will increase the quantity of energy that you have. Energy is required for sprinting and maximizing the potential of your hits. Attacking without energy will yield less damage. Rolling and dodging without energy will make them slower.

Equipment
Items don't have a level requirement but used without the proper constitution/agility points they will slow you down and will make combat very difficult and sometimes impossible. Always make sure you are wearing the gear with the proper weight for your character build.

Specializations
Our RPG does not contain classes, but you will be able to customize your character to be more prone to tanking, damage or casting. When leveling you will gain different stat points that you can spend on strength, agility etc. They can always be reset for the desired build.
And yes, there's also strength for extra damage, constitution for extra speed and dexterity for extra critical. Note that while the core mechanics are final the numbers and multipliers might not be final, some modifications might occur.
Stay tuned for future updates on our social media and news section.
© 2020 The Scholastics / Wigmund. The Return of the Hidden Knights