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1.4 and Survey

A big survey to improve the game

The backlog of Carrier Battles 4 Guadalcanal is full of good ideas, thanks to all of you.
Time has come to make some choices in order to build a decent roadmap.
To do so, we need your expectations.

Check out this survey!
survey

Non-owners of the game may answer the questionnaire.
Feel free to share the link.

The survey will remain open until mid-March approximatively.

1.4

TF

- At least one surface escort ship is required per carrier
- A CV TF without escort is forced to withdraw
- Enhanced ships silhouettes
- Allowed naval move hexes get highlighted before drawing the TF

Damage

- Torpedo damage is more likely to cripple a ship; check the rules for specifics (Damage & Repair)
- TRS loaded with cargo are more likely to burn

Left menu, map button

- On the last phase of the turn, the number of unmoved TF on autopilot is shown in a yellow badge
- On the last phase of the turn, the number of unmoved TF not on autopilot is shown in a red badge
- Otherwise, a blue badge indicates the number of TF you may move this phase

Scenarios

- New what-if for Guadalcanal
- Tutorial improvement
- US Set-up option for the Lexington for the Revenge Raids scenario

Miscellaneous

- Air Search -20% in clear weather before July 1942. This simulates the poor search capabilities demonstrated by both sides at this stage of the war
- The hex grid was refitted to improve the graphic performance