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July Tuning Update

We identified a few areas that were really dragging things down, and in this update have completely reworked these areas. Upgrading at camp should now feel 100% rewarding, and the need to think about when and if to add slots is no more! Details below, we hope you enjoy the changes :)

Tuning

Camp upgrades

  • Slots are no longer rewarded in camp upgrade nodes, the number of normal slots are fixed
  • Explore, Swipe and Harvest cards no longer rewarded in camp upgrade nodes, instead a recipe is unlocked, and they can be crafted with resources.
  • Reward animation now shows everything unlocked, not just one
  • Effects and costs tuned, some buffs replaced and some new ones added

Notable camp upgrade changes

  • Roasting spit - 1 extra food from meat and grubs
  • Strategy board - Gain 1 haste when an attack kills an enemy
  • Foraging packs - Adds a mushroom patch in every clearing
  • Wicker baskets - Harvest gives an extra turn

Deckbuilding:

  • Wild slots added which can be used for any card type, and are allowed to be empty. Unlock them with XP.
  • Upgrade/Swap buttons reworked, to be more compact and obvious which card they belong to

New buff: Haste

  • To reduce cases of having to remember effects like "for one turn" action point buffs (in cards like sandals, encourage) have been reworked to use haste. Haste is a stacking action point buff for the next move card, but is not lost until used (so can be banked).
  • This also leads to more fun stuff like stacking haste for an incredibly huge flurry or jump across the map.

Other Tuning

  • Cards now display buffed values on front icons (AP, Damage, Range) and are tinted if modified
  • Crystal switch puzzle improved to be solved the instant both slorfs are standing on the switch (you do not have to end turn and wait)
  • Linked glyph always has a recipe if possible
  • Grimp Monstrosity now has cool giant eye animation like his cousin Big Grimp
  • Minor tuning of resources (bit more sticks in region 2, bit less stone/branch overall)
  • Aura buffs now have a distinct icon style

Bug Fixes

  • Courier bug now drops XP gem if killed before he drops it in the hole (sorry about this one!)
  • Found and fixed a few more rare cases of weird clearing layout issues
  • Cats now behave consistently between waking up via damage and proximity (they get their turn immediately so be careful!)
  • Missing armor/evade SFX added to a few cards
  • Misc fixes to upgrade reward presentation
  • Fixes to a few turn tracker icons