Our latest major update Fate of the Graves adds the progression systems and increases the version to 0.9. In this update we add the grave portion of the astrolabe, 2 new playabale Slorfs, a new challenging clearing, not to mention a pile of fixes and tuning.
With the systems in place, the next content updates will come faster as we add more slorfs and make more of the astrolabe available.
New Content
Playable Slorfs
Finally, ZOR allows you to expand the Slorf roster and customize your duo
Elder
The Elder will show the young Slorfs how it was done in his day. Trade some combat robustness for wisdom that will see your deck improving more rapidly.
10 Health - 8 Food - 3 Water
Cannot use attack cards
Gain 1 XP each camp
Unlocked by beating the game on Normal or greater difficulty
Gharl
This spectral Slorf assassin can dish out 99 damage, and yes, one shot a boss. Overpowered? Maybe, but with 1 health and no way to increase it, there is zero room for error.
1 Health - 10 Food - 3 Water
Max health is always 1
Attacks during movement do 99 damage
Unlocked by killing 13 ghosts in a single pilgrimage
The Astrolabe
Pilgrimage setup has been upgraded to the Astrolabe. An array of 6 groups of 3 perks which can be unlocked via various achievements.
Nodes
The following Astrolabe nodes are available in this update
Blessings (core left) - Minor buffs that are unlocked easily by just playing the game
Burdens (core right) - Minor challenges that are unlocked with some easier achievements
Grave (lower left) - Perks that mix things up significantly using ghosts and graves. Will be necessary to unlock Gharl
Map Scrolls
Some clearings need to be discovered via simple challenges. The ghastly maze will show up in rotation once you have destroyed a grave.
New Content
Ghastly Maze - A new discoverable challenge
Avenging Grave - Spawns an avenging apparition if any enemy was killed between its turns
Spectral Turrets (via node) - Underflock turrets become ghosts and do 99 Damage
Mask card - New early recipe, costs 1 water for 1 evade
Reworks
Camp Improvement Tree
Overhauled with many balance changes. Some effects are gone, and some new ones have been added.
Notable changes:
- Woodshed is now an independent node costing 5 sticks
- Complexity and card rewards removed, opting for simpler and objectively helpful effects
- Row 3-4 contain effects that give more value the sooner you get them, like bonus food from grubs and meat.
- New effect: Can expand number of recipe choices
Burrowing Thrix
This enemies behavior was too complex and confusing, so it was streamlined (and is now not only clearer, but more interesting as a result)
- Always moves to next glowing burrow each round, even if slorf in range
- No longer retreats when attacked
- No longer immune to movement impairing effects
Tuning
- Tutorial is required to unlock the Trial
- Challenge clearings no longer appear twice in a row
- Graves and ghosts are more likely to show up
- Graves made more visually distinct
- Throbbing pustule only animates if a Slorf is adjacent, cutting down on end round delays
- Warren pools tuned, bugs reduced, various clearing improvements
- Murk pools tuned, number of tendrils reduced, water pools placed more fairly, various clearing improvements
- Crusty tendril no longer has blunt attack
- Steppes crystal shrine clearing size reduced and removed second height level
- Snarp timing reordered based on now better understood difficulty: Haste, Thorn -> Gravity, Ghoul -> Rage, Liminal
Quality of Life
- Recipe cards now show the components needed to craft
- Crafting screen can now be viewed when choosing cards or recipes
- Flying added to keywords and explained in tooltip
- Underflock General dialogue added
- Tips added to camp main screen
- Slorf dialogue now dynamic depending who is in the first slot
- Several tooltip improvements where info was confusing or lacking
Bug fixes
- Belligerent bug drops XP again
- Ghost animation is no longer in sync
- Clearing name fixes where overrides weren't considered
- Impossible recipes removed from Trial pool (Drink, etc)
- Area number on cards like spinning attack no longer appear buffed by attack card range buff
- Grimp eye no longer explodes during enemies cleared animation, and handles mid movement
Final Note
Note that although steam achievements are referenced as the source of astrolabe unlocks, only the challenges are currently live, and the real achievements will be added in a future update,