Overview
- Improved UI
- Bug fixes
Function.
- Displays the number of Dimension Stones needed to level up the next job.
Improvement and balance
- Changed not to attack dead enemies with random target attacks when there are still living enemies left.
- Visualization of weapon slots being squeezed by skill
- A radical solution is planned for the future.
- Change the blue letter color of blind faith karma to make it easier to see
- In the shop, you can see which character's equipment is available before you buy it.
- Added term explanation tooltips to the description of Relic.
- Added tooltips to improve the readability of job card descriptions.
- Color-coded values for HP damage/recovery and MP damage/recovery in battle.
- Changed the display content when the DEF value is negative in battle.
- Some weapon icon images have been replaced.
- 3 things that are not what they were supposed to be
- Changed so that SE is played when items are used.
- Stun and stunned were misaligned, so they are now united as stunned.
Bug Fixes.
- Fixed a bug where the battle mission "Defeat N bodies in one turn" is not achieved when the battle ends after defeating the boss.
- Fixed a bug that caused a weapon's endurance value to be recovered when possessing multiple -1 effects.
- Fixed a bug where the type of the shop is not restored after the interruption recovery.
- Fixed a problem where the loop is interrupted by the BGM of the battle.
