Summary of v0.10.5 Development
Game System
- System Update - Company Building
- System Update - Company Upgrades
- System Update - Combat System
Art and Content
- Content Update - Narrative
- Art Update - Wilderness Environment Art
- Bug Fixes
Featured Updates
Company Mode
With this build, we have updated Company Mode, specifically how upgrades are handled and what they look like.
Upgrades to your build are made by paying the upgrade cost for each separate room of the building, renovating it step by step, and you will receive rewards and boosts with each upgrade.

Seeing your company building rebuild bit by bit with your hard work is the goal we aim to achieve with this update, and we will continue to improve and expand on this mode.
Combat & Wilderness
Combat has been adjusted slightly to move the quick-time event as a bonus damage event instead of a requirement when throwing goods.

Combat will continue to be one system we'll look to adjust and refine according to player feedback.
Wilderness movement environment animation has also been improved.
Upcoming Alpha Test
With a lot currently happening behind the scenes this month (which may lead to some good news soon), we have decided to delay our alpha test this month very slightly to the now-confirmed date of the 4th of November.
Minor Update (4th of Nov): There's been a slight delay on Steam's end as we are setting up the playtest version of our game. It might take a few extra days for everything to be ready. Thanks for your patience.
If you've been chosen as a tester, we will email you your alpha Steam keys so keep an eye out!
For those not yet chosen, we plan on having many more tests in the near future as we introduce more and more testers to each playtest round!
If you're interested in joining alpha/beta tests and haven't signed up, sign up here to our mailing list for the latest news and a chance to be an Alpha/Beta tester for future builds!
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Until next time,
Cynthia