Summary of v0.10.3 Development
Game System
- Big Update - Wilderness System
- System Update - Item System
Art and Content
- Content Update - Narrative
- Art Update - Environment Art
- Art Update - Prop Art
- Art Update - VFX
- Art Update - Wilderness UI
- Bug Fixes
Featured Updates
Some big improvements have been made to the wilderness system in the build, as well as some promised features for the item system since our combat system update.
Wilderness System
The biggest change to the wilderness system is how travelling looks and feels compared to older builds. From this build onward, gone is the fast-forward effect while travelling, instead, your wagon travels more at a constant pace, with new environments and props slowly appearing in front as you move forward.
This change was done to give travelling a more immersive feeling with improved art while retaining the same gameplay mechanics as before.
Event encounters have also been improved in the form of better UI and environment art. A small popup UI will indicate if the crew is about to encounter an event, and environment art for events has also been added (e.g. fallen trees).
Item System
As promised from the last update, the item system has been further refined to work together with the new combat system.

A quality stat has been added to each item, which affects both how useful the item/trading good is in combat, as well as in trading as the quality is now tied to item value as well.
This feature can be further expanded to cover various future content and objectives that have to do with items.
Tutorials and Dialogue
The gameplay tutorials and dialogue for Prelude and Job I have been reworked slightly to allow a more streamlined experience. Dialogue text count has been reduced to further create a better balance between narrative and gameplay.
Content development is as always still happening in the background alongside these mechanic improvements, so don't worry as overall game development progress is still moving along.
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Cynthia