
**Stalkers!**
We've taken the best elements from previous versions of the game, added some quality-of-life improvements — and now we’re ready to present:
**A-Zone Renovation** server overview.
**What can you expect on this server?**
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### 🎛 Interface
* Brand-new character menu: modern, more informative, and easier to use.
* The green health bar has been replaced with a more familiar red one.
* Added customization to resize your storage, trade, and inventory windows individually — up to **10x10** grid squares.
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### ⚙️ Gameplay
* The leveling system has been reworked. It’s now based on the pre-wipe concept:
Max **Health** is 300 units, and **Stamina** is 400 units.
* Partial rebalance of weapons, armor, and backpack weight.
* Anomalies now activate when players approach or throw a rock near them.
* The **Sporosis** disease and all related effects have been completely removed from the game.
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### 🧭 NPCs & Factions
* All guide prices have been revised. Some guides have been relocated in the **Caravan/Sorry Lakes** area, which now has only **two exits**.
* A new guide has been added for the **Military** faction — leading to the Scientists in the **Vesuvius** location.
* Daily quests are now available for every faction.
* Reputation gains from quests have been rebalanced.
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### 💎 Artifacts
* Artifact prices have been reworked — most are now more valuable.
* The charge extraction system has been reimagined as **awakening**. Awakened artifacts can be worn on your belt and offer stronger, longer-lasting effects. They're also more desirable in trades.
* New containers of various sizes have been added for artifact storage — preserving freshness and preventing loss.
* A new artifact will drop in the **Caravan/Sorry Lakes** area and will be used in trading for gear that protects against anomalies.
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### 💰 Economy
* We've completely removed timed items. All weapons, armor, and attachments are now **permanent**.
* A shared account balance of golden rubles is now used across all characters.
* All merchant prices have been reviewed and adjusted.
* Sell prices to traders (artifacts, mutant parts, weapon parts) have been rebalanced.
* Quest rewards have been partially reworked — including money, experience, and items.
* Repair prices and equipment restoration have been revised.
* Most item exchanges (including those from the Bookmaker) have been updated.
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### 🛒 Donations
* The **donation shop** (special item traders) has been removed. Some of their items have been distributed among regular NPC vendors and added to special trade tabs.
* **Level 5 weapons** have been removed from the donation store and are now only obtainable through exchange with an NPC.
* Some donation bases have been converted into fortified outposts — for example, in the **Lubech Area** (squares H4, З5, K8) — or public campfires (squares E3, O3).
* Diaries, boosters, and experience tablets have been replaced by a **premium subscription**.
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📸 **Note**: Screenshots are for illustrative purposes only and do not represent the final interface!







