Heroes!
We have another Hotfix ready for the Spirit and Crafting update that delivers a set of fixes to improve your experience.
Player and Masteries
Health reservation via sustained abilities can't kill the player anymore
Fixed an issue where summons didn't properly work after the player character died
Spirit - Chthonic Pulse - Trigger: Cannot be triggered faster than its Cast Time would allow anymore
Rogue - Lethal Strike: Fixed a bug that didn't allow Lethal Strike to reset its cooldown properly on kill
Rogue - Lethal Strike: Execution Threshold should now properly display when using this ability.
Warfare - Unyielding: Fixed a bug where this Passive didn't provide Vitality Resistance
Forge - Hardened Bulwark: Fixed an issue where "Minimum Bulwark" would grant Bulwark stacks incorrectly
Fixed an issue where reserving life below a certain point would constantly trigger low HP VFX/SFX
Crafting
Salvaging an item now also returns attached Charms and Relic back to the player's inventory (same as vendoring would)
Rings and Necklaces are now included in the "Increase Item Level" crafting action.
Fixed crafting bug where prefixes sometimes rerolled into suffixes and vice versa
Fixed a bug where affix display in the item tooltip would sometimes not update after crafting
Creatures and Bosses
Player summons' pathfinding adjusted to obey the same blockers for players, not NPCs (e.g. in the Skylla arena and some other content pieces, the summons could leave the playable space)
Quests and World
Fixed a bug where the Gate west of the Vineyard did not open sometimes due to missing enemies
Fixed an issue where summons would behave erraticaly in Buried City Noble Quarters
UI and Controls
Fixed gamepad input bug in crafting UI
Fixed tooltip inspection in mastery UI via gamepad
Fixed faulty 0 damage floating combat text
Added setting to disable zoom on gamepad
Sustained ability bar preview now properly takes non-sustained reservations into account
Fixed an issue where the second primary attack UI could display negative DPS values after switching between weapon sets
Fixed an issue where notifications for new Mastery Points were not properly displayed
Multiplayer
Fixed an issue where Deathward Beam VFX would be continously visible for clients
Fixed an issue where some Primary Attack Modifiers were displayed before unlocking Masteries for Clients