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Titan Quest II - Early Access Content Update 2 - Hotfix 2

Titan Quest II - Early Access Content Update 2 - Hotfix 2 - 0.3.0-public.112621+win.2174

Heroes!

This is a hotfix update that fixes a lot of issues that were reported with the Forge Mastery update. This is our last planned update in 2025. Thanks for your support and we have

more in the cards for 2026!

General

  • Increased number of full-screen resolution options, beyond the native aspect ratio

  • Systems running the game without DirectX 12 Ultimate support will now show a more helpful error message instead of Unreal's default message

  • The game now detects pak files added by mods during startup. Any crashes in games with detected mods will cause the crash reporter to show a "please update or remove mods" message instead of sending the report, as we cannot provide support for third party mods

Masteries

Forge Mastery

We really enjoyed watching you play with the new Mastery and hearing your feedback. It became clear that Bladetrap and Sentry both shipped in a state that was not exactly where they should have been in regards to damage, when using certain Modifier combinations. We have made some minor adjustments to address this via Hotfix.

Blade Trap

  • Strong Start: The bonus Damage is now capped at 20/40/60% more Damage, but more than 10 Activations are still beneficial as the turret then gains the maximum bonus for longer

  • Burnout: 30% -> 20% more Damage

  • Burnout: 150/200/250% -> 100/175/250% more Activation Speed

Sentry

  • Strong Start: The bonus Damage is now capped at 20/40/60% more Damage, but more than 10 Activations are still beneficial as the turret then gains the maximum bonus for longer

  • Burnout: 30% -> 20% more Damage

  • Burnout: 150/200/250% -> 100/175/250% more Activation Speed

Minion Master

  • Minion Master: 50% -> 30% more Damage for Summons

Bugfixes

Masteries

Global

  • Global: Fixed multiple tooltip errors and inconsistencies across masteries and items

  • Fixed some modifier description errors in the German translation

Earth

  • Earth - Earth Enchantment: In multiplayer, standing in the aura of an ally doesn't block your skill activation anymore

Forge

  • Blade Trap/Sentry - Masterwork: Fixed skill use being blocked in edge cases, like at 31 out of 31 Divine Cores

  • Blade Trap: Fixed the infusions not working for clients in multiplayer. They work now and add the visual appearance to the respective actors.

  • Chains: Skill now has a clearer description, mentioning the pickup of Divine Cores and Gold in the area (functionality is unchanged)

  • Hardened Bulwark: Fixed modifications of minimum and maximum Bulwark, causing a variety of bugs like potions not working or infinite Divine Cores

  • Minefield: Fixed the infusions not working for clients in multiplayer. They work now and add the visual appearance to the respective actors.

  • Minion Master: Fixed effect giving reduced total damage instead of less damage

  • Salvager Passive: Fixed the buff could stack multiple times on Summons

  • Tempered Arsenal: In multiplayer, standing in the aura of an ally doesn't block your skill activation anymore

  • Tempered Arsenal - Device Double Activation: Fixed Double Activation chance not being displayed correctly

Rogue

  • Preparation: In multiplayer, standing in the aura of an ally doesn't block your skill activation anymore

Storm

  • Fixed Arcane Shielding Passive missing from the Mastery

  • Storm Nimbus: In multiplayer, standing in the aura of an ally doesn't block your skill activation anymore

  • Cyclone - Thunderstorm: Fixed modifier not dealing any damage

  • Cyclone - Thunderstorm: Fixed an issue causing some intervals to be sometimes skipped

  • Cyclone: Fixed Duration of all versions being slightly shorter than expected, also leading to fewer damage ticks than expected

Warfare

  • Battlefield Awareness: In multiplayer, standing in the aura of an ally doesn't block your skill activation anymore

  • Battlefield Awareness: Fixed Enhanced Resistances, Barrier Preservation, Enhanced Glancing Hits, Enhanced Regeneration, Inspiration, Pierce Retaliation and Vitality Drain not working as an aura

Items

General

  • Fixed certain weapons being over-represented in loot drops in the early game (Poison Bows, Staves, etc.)

  • Fixed multiple tooltip errors and inconsistencies across masteries and items

  • Fixed attack speed text missing in German

Relics & Charms

  • Relics that don't have any effects can't drop anymore from the Embers shop

  • Charms that don't have any effects can't drop anymore from the Embers shop

Affixes

  • Fixed a bug causing the summon activation affix to not be properly applied

  • Fixed a bug causing the summon affixes to have higher values than intended

  • Fixed multiple tooltip mistakes

Uniques

  • Wellspring: Buff now displays a proper icon while active

  • Wellspring: Fixed Wellspring not granting the Health Regen depending on the source of the Overload stacks

Enemies and Bosses

  • Fixed certain enemies (like Bronze Lions & Wild Ones) not being targeted by Forge devices

  • Skylla: Fixed Skylla sometimes re-entering the arena invisible

UI and Menus

  • Loot Tooltip: Fixed stat split not resetting after hovering a potion item

  • Inspecting a feat in the mastery screen will now correctly set the gamepad cursor to the previous position when pressing back

  • Mastery Screen: Fixed the True Damage tooltip being missing

  • Loading Screen: Fixed a bug where the main menu would fail to be loaded properly upon dying during a hardcore run

  • Fixed tooltips for Projectile Penetration and Armor/Resistance Penetration being mixed up on certain abilities

Audio

  • Fixed the behavior of certain ability SFX looping indefinitely. (Skylla Companions, Ichthian General)

  • Updated SFX for Shield Attack