When you obtain a fishing rod, you are now automatically granted the fishing skill. (You still need to memorise it from your skill book to add it to your available skills.)
You must now have a fishing rod equipped in your main hand equipment slot in order to fish. There are now two fishing rods in the game, a makeshift fishing rod and a casting fishing rod.
Another new item, soil worms, can be loaded into fishing rods as bait. Without bait, you will not catch fish, just trash.
Fishing areas are now easier to find because of added visual and sound effects.
Fishing areas are now stocked with specific fish that deplete as they are caught and then gradually respawn over time.
The type of fish you can catch in fishing areas is now reflective of the types of water (river, ocean, lake) and part of the world where they occur. Outside of fishing areas, you will generally now mostly catch trash.
Your fishing skill level still limits your ability to catch more valuable fish and also affects the frequency in which a fish will escape with your bait.
A casting mini-game (only available when using the new casting fishing rod) gives you the opportunity to reach more distant fishing spots, potentially catching more valuable fish.
Rainy weather now speeds up fishing, as does an increased fishing skill.
New animations, sound effects, and visual effects enhance the overall experience of fishing.
Added a new quest, The Omin Pebble, to Bat Saha.
Added a new quest for the Fall Gem Searcher.
Updated the new Poor Smith event and the new Gravedigger quest
Added an NPC to Myrt (new quest progress)
Added a new quest with new items that may appear in graveyards at night
Small update to the Kasa Gardener quest
Added a few NPCs and Text Interactions to Kasa.
Assigned all the sprites in the game to new sprite atlases
Clarified the skill acquisition state of knot pattern items when trading
Added a new way to resolve the "Myrt Tea Auction" quest
Polished some Kickstarter rewards
Reduced calls on WaterController
Added new Edible, Arm, Cloak, Instrument and neck icons
Added more worms to Traders and Fishers. (35 to traders, 20 to fishers.)
Implemented new UnityAnalytics for fishing
Improved visual effects for fishing
Adjustments to the fishing mini game
Improved animations for fishing
Updates and tweaks to fishing sound effects
Disabled sitting fishing
Better notifications for fishing skill
Updates to what items can be obtained through fishing
Replace all sprites in spritemanager
Added New Kasa event "Nightlighters"
Added New Kasa Event "Arguing Bakers"
Added New Kasa event “Driftwood collecting Youngsters”
Added New Kasa event “Weapon Merchant”
Added New Kasa event “Date trader”
Added new details to south 03 “Kasa”
Added three gossiping Wardens to Kasa.
Change to Min/Max range on 3D sounds.
Added clarity to the Swift Mystic Questline if the player is already in possession of Furikum seeds.
Fixes
Fixed that when exchanging quest items to an NPC it will no longer appear in the NPC's trading inventory
The Borderless Fullscreen window mode no longer behaves like Exclusive Fullscreen
Various typo fixes
Rebalanced a few rings.
Adjusted the stats of "Fan of the Hidden" to align with what was promised on Kickstarter.
Deactivated the fade out script on boatsmall_03's Engine
Fixed a bug that caused the stat icons on item cards to not display properly.
Various Kasa background, terrain and environment fixes
Fixed issue where consumable effects would not last for the specified duration
Fixed issue where some NPCs in certain cases would gradually degrade server performance
Fixed two grave waypoints
Fixed some issues with icons
Fixed issue where some items offered in a trade in some cases wouldn't be traded
Fixed issue where stacked items in some cases wouldn't show the stack size number
Fixed issue where received stacks of equipment wouldn't distribute over individual slots
Fixed floating torches at graveyard sites
Fixed issue of player getting stuck on vehicles
Fixed so the Endeavour boats will now work as intended(again)
Fixed so that you always see other players on vehicles
Fixed issue of player getting desynced and warped away from vehicles when arriving at an end destination
Fixed so that players can no longer extinguish an NPC's fireplace
Fixed so that fireplaces will now consistently extinguish during rain
Fixed so that fireplaces will now always fade away when their lifetime has passed
Fixed fireplace audio loop issue, it will now always fade away when it gets destroyed
Fixed so you can no longer interact with spawned Pyre fireplaces