Fixed an issue of player trying to stand up when interacting with fireplaces/teas when resting
Fixed audio loop bug when interacting & finishing endeavours
Fix to reduce endeavour interaction distance to from 50 to 15 meters
Fixed an issue when interacting with endeavours the image wouldn't disappear when leaving it
Fixed an issue where player couldn't navigate towards a target when the interaction markers was up
Fixed issues when interacting with endeavours the player would interrupt and walk/slide away
Fixed an issue of endeavour icons when interacting with NPCs would sometime not appear
Fixed where creating a new character the intro screen wouldn't appear for a while and showed the level instead.
Fixed an issue that could occasionally cause a new character to not save.
Fixed a bug that caused the knowledge meter in the Character Sheet display incorrect amounts of knowledge.
Fixed rotation and movement bugs with the sheep in the 'Travelling on Land' start scenario.
Fixed a crash that occurred when returning items to a players or traders inventory.
Fixed missing icon for various types of headgear
Fixed issue where using a skill so you will no longer try walk to the old mouse position if you left-click during cast time.
Fixed null reference regarding prop fade when switching levels
Fixed a bug that caused revealed ghost characters to not be interactable (for example, Sayida the Seafury).
Fixed a bug that enabled the player to run while nauseous by clicking an NPC or interactable.
Fixed a bug that caused the player to not be able to view items cards while trading.
Fixed some water missing issues.
Fix a Cross river near bridge movement bug
Fixed ping display (including your ping in bug reports will help!)
Changes
More tweaks to character customization interface
Evolved new intro starting conditions
Winds are more “present” during gameplay. Players will be given a hint at login.
Added a unique description for every "Offhand Cane Equipment" item.
Added a unique description for every "Neck Equipment" item.
Added a unique description for every "Ring Equipment" item.
Add edibles to starting scenarios
Added a child to the "I can't remember, North" start who gives the player a small gift.
Added a Peculiar Sheep to the west "Travel by land" start who gives the player a gift.
Added a bartering opportunity to the Journey at Sea start event.
Added a fisher to the "Journey at sea" start who gives the player a small gift.
The Shepard in the Siram Fields starting event now gives the player a gift.
Reduced distance of how far you could click outside unreachable ground, this changes how players walk up stairs which would make it quite hard to navigate.