Enduring hardships, facing unending challenges, and getting everything ready for the journey ahead in CJ2023...
Before we set off, I want to extend warm greetings to all our players. We're excited to announce the release of version 1.1.0, and we've got some exciting updates and new features to share with you in the game!
So, get yourselves prepared and let's embark on this adventure together! Here are the details of what's in store for you in this latest update. Happy gaming!

- The new mode [Nightmare Mode] is officially open. Nightmare Mode will automatically unlock after completing the story/death mode.

- Adjusted difficulty settings to make the easy difficulty more friendly and easier to pass for novice players.
- Easy difficulty provides strategies for novice players, with recommended routes added to the defeat screen.

- Added Challenge Level 8 - [The Sin-Bearing Evil Blade], this level will automatically unlock after completing the story/death mode.
- Added Challenge Level 9 - [The Ferocious Starving Beast], this level will automatically unlock after completing the story/death mode.
- Added Challenge Level 10 - [The Man of Madness Revenge], this level will automatically unlock after completing the story/death mode.
- Added Challenge Level 11 - [The Shattering of Illusory Desires], this level will automatically unlock after completing the story/death mode.
- Added Challenge Level 12 - [The Ruin of Scorched Plunder], this level will automatically unlock after completing the story/death mode.
- Added Challenge Level 13 - [The Relentless Slaughter of Wrath], this level will automatically unlock after completing the story/death mode.
- Added Challenge Level 14 - [The Realm of Unmatched Dominion], this level will automatically unlock after completing the story/death mode.
- Added the Curse of Contract feature, allowing the consumption of the final moment to establish cursed contracts and obtain various enhancement effects.

- Add an interactive area in the room of Sins, allowing for quick adjustment of weapon, ability, and item combinations.

- Add an interactive area in the room of Weapon, allowing access to visual and textual tutorials at any time.
- Add an interactive area in the room of Ability, allowing access to visual and textual tutorials at any time.
- Add an interactive area in the room of Item, allowing access to visual and textual tutorials at any time.
- Add an interactive area in the room of Summon, allowing access to visual and textual tutorials at any time.

- Added more tutorial content to help players better understand game rules and combat mechanics.
- Optimized and improved some existing textual and visual tutorial content.
- Introduced a status information panel to display the states of weapons, abilities, and items during combat, making it convenient to view corresponding information.
- Added a quick attribute reset function on the defeat screen, allowing attribute reallocation immediately after defeat.
- Added an option for command confirmation in the settings, allowing players to decide whether to skip command confirmation.
- Attempted to reduce the number of animation frames in combat scenes to minimize lag or exiting issues.
- Adjusted the paralyzing properties of thunder spells, preventing characters from suffering reduced accuracy in a paralyzed state.
- Adjusted the properties of wind spells, allowing the stacking of wind wall levels without the need to activate Wind Mastery.
- Added dialogue from unfortunate NPCs provided by crowdfunded players.
- Resolved various issues discovered and collected during testing on other platforms.
We are still working on the official version of Endurance, which will include the complete story of the first and second reincarnations, offering richer playable content. We hope these contents can extend the gameplay duration of Endurance to dozens of hours...

SUFFERING is a turn-based single-player suffering game. Although we eagerly hoped to release the official version by the end of this year, the current development progress and the many challenges faced by the team present significant obstacles to achieving this goal. Nonetheless, we promise to use all our abilities to produce and release a complete version. We apologize to the players who have supported the EA version for the long development cycle. The development team pledges not to abandon the project or rush an inferior quality official version. We sincerely thank every player for their support, encouragement, experience, criticism, and suggestions. Beyond striving to improve the content and experience of the game, words can't express enough gratitude and apology...
thank you to all players who are interested in SUFFERING. Feel free to share any suggestions or ideas with us at any time.