Update: 0.5.4.0 patch notes
For this new update before winter, we've prepared a lot of surprises for you!
Get prepared, heroes are coming!
Features:
- New monster: the Earth Elemental!
- New trap: the Cursed Prism!
- 3 new rare traps: the Lure, the Gruesome Surprise and the Mouth Shutter!
- New events in Dungeons: the Disasters! Available from the 28th week, each Dungeon environment comes with 3 different Disasters!
- New Task: the Black Market! You can now sell monsters from the garrison!
- Italian and Brazilian Portuguese localizations are now available!

Improvements:
- Rare traps can now drop after defending against a group of adventurers containing a Champion or a group of Veterans during a Champion’s week.
- Rare monsters and traps now have a star icon displayed in their tooltip, as well as in the Reward window.
- Masters’ spells damage and Morale are now scaled on Power like attacks.
- A warning icon has been added to be displayed on tasks buttons when the player is short on resources needed for the task. A short warning text has also been added in the tasks tooltip.
- Elements in the Shop, Trainer, Engineer and Gym are greyed out when the player doesn’t have enough resources.
- All the elements’ UI in the Shop, Trainer, Engineer and Gym are now refreshed when buying or paying for something to match the current player’s resources.
- Ambiance and voice options have been added in the Audio settings.
- A visual FX has been added when a trap is activated again thanks to the Multiaction effect.
- Improved several attacks’ visual FX.
- A new batch of translation has been done for the currently available languages.

Balancing:
- Slaveholder’s base Speed has been increased from 60 to 80.
- Slaveholder’s Whiplash is now healing him by 20% of damage dealt if the target is affected by Bleeding.
- Slaveholder’s Enslavement damage ratio has been increased from 0.25 to 0.3.
- Slaveholder’s Enslavement number of Bleeding stacks has been reduced from 5 to 3.
- Slaveholder’s Intimidation Morale has been increased from 5 to 8.
- Slaveholder’s talent increasing Intimidation Morale has been increased from +2/5 to +4/8.
- 3rd Fire Elemental attack target has been changed from Mid to Front to allow for better synergies with heroes affected by Burn.
- Dark Magus’s Impairment effect applied has been changed from Elemental weakness (4) to Tiredness (2).
- Goblin’s base power has been increased from 25 to 35.
- Ghost’s base power has been increased from 30 to 40.
- Ghost’s Scare Morale ratio has been reduced from 1 to 0.75.
- Yetigo’s base Ice Resistance has been reduced from 50 to 40.
- Yetigo’s base Air Resistance has been reduced from 40 to 30.
- Harpy’s Whirlwind effect applied has been changed from Slowed (3) to Tiredness (3).
- Orc Sorcerer’s base life has been increased from 75 to 85.
- Orc Sorcerer’s base speed has been increased from 40 to 60.
- Orc Sorcerer’s base Ice Resistance has been increased from 25 to 35.
- Orc Sorcerer’s Cain’s Flame number of Burn stacks applied has been increased from 1 to 2.
- Skeleton Archer’s Poison Arrow number of Poison stacks applied has been reduced from 3 to 1.
- Skeleton Archer’s Toxic Volley number of Poison stacks applied has been increased from 1 to 2.
- Skeleton Lord’s base Fire Resistance has been increased from -40 to 30.
- Skeleton Lord’s base Nature Resistance has been reduced from 30 to -30.
- Gargoyle’s base Fire Resistance has been reduced from -25 to -35.
- Gargoyle’s base Air Resistance has been reduced from 50 to 35.
- Infernal Guardian’s base Ice Resistance has been increased from -65 to -50.
- Infernal Guardian’s base Air Resistance has been increased from -15 to 25.
- Flame Eater’s base Life has been increased from 60 to 70.
- Flame Eater’s base Speed has been reduced from 70 to 50.
- Flame Eater’s base Ice Resistance has been increased from -50 to -40.
- Flame Eater’s base Air Resistance has been increased from -15 to 0.
- Many monsters level up upgrades have been changed.
- Bone Catapult’s number of Demoralized stacks applied has been reduced from 3 to 2.
- Bone Catapult’s upgrades have been tweaked accordingly.
- Elementalist’s skill damage ratio has been reduced from 1 to 0.5.
- All heroes base Morale and Morale per level have been rebalanced.
- Class restriction on Tier 2 heroes passives have been rebalanced.
- Several passives have been nerfed.
- Enhanced Armor effect has been reduced from +50 to +40.

Bugs fixing:
- Fixed an issue where traps or monsters tooltip could stay on screen when hovering too quickly on Dungeon rooms.
- Fixed an issue where an attack details in the Trainer task were not correctly showing the green arrow if an upgrade was improving said attack.
- Fixed some language characters missing in the fonts used for texts with visual effects.
Enjoy playing!