Boys and girls of every age
Would you like to see something strange?
Pumpkins, ghosts and bats
Witches, vampires and hats
Come play at the darkest hours
To the scary Legend of Keepers...
This is Halloween!


Halloween Update: 0.5.3 & 0.5.3.1 patch notes
Features:
- Halloween is hopping into the game for a few weeks!
- New monster: The Ice Skeleton! Freeze!
- New trap: The Pile of Bones! Yet another tool to scare heroes away!
- New heroes passives!
- Vampires Collectors can now be paid with Blood!
- 3 new Steam achievements!
Improvements and balancing:
- Steam Cloud saves are now functional!
- Changed several monsters attacks to apply Demoralised instead of Terrified.
- Ice Skeleton Power has been reduced from 90 to 60.
- Targets visual indications have been added in traps and skills tooltips.
- Price reduction for Creatures in talents have been buffed.
- Added sound when fighters are running.
- Added more available resolutions in the settings.
- Giving a run up without playing the first dungeon won’t give players experience anymore.
- Negative events can’t be dodged by putting all your monsters and traps in your garrison or stock anymore.
- The amount of Blood, Tears and Gold gained in a dungeon are now displayed on the rewards screen with a short explanation label.
- Traps and skills tooltips have been improved.
- Turn order list has been improved to better identify monsters and heroes, as well as fighters that have already play their turn.
- Team management tabs visuals have been improved.
- Alchemist results when transmuting an artefact have been greatly improved.

Bugs fixing:
- Fixed heroes immunity passives and Pile of Bones trap missing tags in tooltips.
- Fixed an issue preventing the Artefact replacement window to work correctly in the Schedule scene.
- Fixed several issues preventing some Events from being available in the random pool.
- Fixed an issue preventing Succubus attacks from bouncing to the hero in the back if the hero in the middle had been killed or scared.
- Fixed an issue where monsters were locked without being moved to the Garrison.
- Fixed master level not loaded correctly in save slots and in the Schedule scene.
- Fixed an issue with the Orc Frenzy remnant taunt mechanic causing enemies to use attacks on him instead of the correct target.
- Fixed an issue preventing the Artefact achievement to register correctly when upgrading an Artefact through Events or Alchemist.
- Fixed an issue where maxed out Talents tooltip were not displaying the correct value.
- Fixed an issue with ultra wide screens where the game was not was not choosing a proper automatic resolution.
- Fixed an issue with traps having a long track that were being displayed in other reward cards.
- Fixed an issue where a dungeon was not ended correctly after a Morale trap had scared the last hero.
- Fixed an issue with the trap triple kill achievement not working correctly with a few specific traps.
- Fixed an issue causing the max level monster achievement to be unlocked when hovering a monster without even upgrading it.
- Fixed an issue causing price reduction talents for specific monster types to be applied to all monsters instead.
- Fixed an issue where killing and scaring a hero with the same attack was giving blood and tears at the same time. It will now only give blood. Dead heroes can’t flee.
- Fixed all resolutions issues, including ultra wide screens. If you’re still experiencing any issues with this, please contact us on the forums or on our Discord.
- Fixed the unwanted ability to click on another save slot during the hiding animation of the saves window when loading or creating a save.
- Fixed an issue where the Stun icon was displayed above fighters even if the Stun was not applied.
- Fixed an issue causing the Independent Herbalist event to be randomly chosen incorrectly.
- Fixed an issue causing the Pile of Bones trap to bounce incorrectly.
- Fixed several typos.
- Added a security to check master’s life when entering the Schedule scene to avoid players being tempted to use game closing glitches.