After the release of Early Access 3.0, as we now move into tweaking the competitive side of the game, such as the gun handling and balance between classes, we released a new small update with the following changelog:
Movement tweaks
- Values updated for movement (not velocity), its now butter smooth! (special thanks to some of our competitive community members who helped us achieve these values)
Medic M4's nerf.
- Red dot minimum size increased to 0.35 (this also affects m4/203)
- Bigger bullet spread on hipfire and also on ADS
Claymores nerf.
- Max cap of claymores reduced from 3 to 2
m203 nerf.
- Grenadiers now carry only 4 units of 40mm m203 ammunition
Utilities adjustments
- Grenadiers now carry 4 frag grenades instead of 5.
- Grenadiers now carry 4 smokes instead of 5
- Grenadiers now carry 3 flash grenades
- Gunners now can select to carry claymore
RPD nerf
- Hipfire accuracy for RPD reduced slightly
F90 buff
- Faster reload speed
- Faster ADS toggling speed
Classic .45 pistol buff
- Magazine size increased to 9 bullets
Medic revived armor time
- Medic armor time is now a variable attached to server settings (universal spawn armor).