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Emperium Devlog #7

Intro

So to begin, Hi! It's been a long time since I've posted anything and its due to a couple of things. My priority is irl and other commitments as this game is a hobby at the end of the day so progress on it will be slow at times fast during others. Going forward I'm going to try and have at an update once a month to show off even the small things I get done.

Before going into the content I have to show off today, I'm just going to give a quick tldr on everything.

  • The patch is currently 95-98% done just needs testing
  • Just needs some testing, aiming to release mid to late December
  • First blog posts about 1.3 will be posted end of December around the time 1.2 is releasing

Patch Contents

The full contents of the patch include

  • Domain of Zahak Superboss
  • Battle of Daybreak Dungeon
  • Elemental Dungeon Updates
  • 5 New story Chapters
  • Job Changes, Misc Changes, and bug fixes.

Dungeon Preview

The main thing I want to show off today is the dungeon. The goal I had with this dungeon is to make it an event, I wanted it to be cinematic and convey the story better than any other dungeon so far. The challenge with this is that I wanted subsequent clears of the dungeon to not have to worry about cutscenes. To do this a new interactable object has been placed in this dungeon

The cutscene reset orb allows you to view the story again after viewing it once, if you do not interact with this object you will only have to view the cutscene 1 time.

This dungeon has the standard 3 bosses and they all have pretty unique mechanics that open the door for cool things in the future. There's actually a lot of new mechanics in this patch that I'm adding to my tool kit for the next full size raid in 1.3. The dungeon also features a trash pack which is a new thing for Emperium Dungeons, I wanted to make sure the trash felt interesting so even the trash has new mechanics!

A screenshot from the first zone of the dungeon known as the "Dry Wastes"

Main Story

The other focus of this patch is the story, my goal with the main story is to continue to evolve it and raise the bar in terms of quality. The story this patch in particular has a lot of different instances and scenarios that escalate the story and by the end of 1.2 you will know where we're going for 1.3!

Zahak's Domain

Finally the headlining feature of the patch is the Superboss. I can't show anything because I don't want to spoil the encounter at all, but the final boss is a long endurance test of a fight with multiple phases. It is probably slightly more complex then the Ifrit encounter from Mt Invictus.