Hey Miners,
guess what? The Chasm v2.0 is coming in time for Halloween!
I've listened to every single piece of feedback I received, and I see where I did wrong as a first-game solo developer. But luckily, I'm a good learner! So here's the most urgent things, that will be implemented in time for the 31th of October:
- Steam Achievements
- Graphics improvements
- New handmade rooms
- Alternative finale
- Better optimization & Code cleaning
I have a handful of other changes I'd like to make - but they're coming later this year, almost for sure during November. Don't forget I'm always here to listen to you, ready to hotfix any bug and to solve any problem.
Making a game nobody likes makes no sense to me. I love to make games because I love people to have a good time and have fun.
See you in the Mine!
- Luca
What about YOU? What do YOU think should be changed/implemented? You can share your feedback at any moment with me at [email protected] - what are you waiting for!?
