9/13 v1.8.1.11052
To access this beta update, right click the game on the Library and go to Properties->Betas->select "beta" under Beta Participation.
Events
New universal event added:"Prismriver Sisters: Disturbing Nighttime Performances"A
New events for Acts 2 & 3 added:"Nareko Michigami: The World's Unsolved Mysteries", "Nue Houjuu: Virtual UFO".

The event "Nazrin: Lost Treasure" is now exclusive to Act 2. (Previously appeared in Acts 2 & 3)
The event "Narumi: Whimsical Worship" is now exclusive to Act 3. (Previously appeared in Acts 2 & 3)
New cards & Collaboration With Touhou Witch's Night Market
Devour History's single-use trait is now a keyword: Vanish
Added a cycle of Vanish cards:"Modern Duper", "Yukari's Spiriting Away", "Queen of Midnight", "Butterfly Dream Pill", "Shoplift".
Shoplift in particular is available through the Touhou Witch's Night Market Pack.



Earlier this year we released the (Touhou Lost Branch of Night Market Bundle). We're sorry this update was delayed for so long.
Quality of Life Updates
Added cut-in portaits for Nitori Kawashiro, Aya Shameimaru, Eiki Shiki, Clownpiece, Doremy Sweet, Alice Margatroid.

Turbo Mode now supports x4 speed.
During Turbo Mode, character animations and effects are slightlty reduced to appear less jarring. This doesn't affect the speed of effect resolution.
Fixed an issue caused by an engine update where restarting the current level would take a long time.
We've recently released the Nintendo Switch version on the (eShop).
The following changes are related to optimization:
Greatly optimized gamepad support.
Greatly optimized support for lower resolutions.
Greatly optimized support for lower end machines.
Improved Steam Deck support.
Optimized render algorithms and effect settings to reduce perfomance stress.
Implemented an object pooling technique for danmaku and effects to improve performance.
Implemented an algorithm for danmaku hit registration, improving performance and fixing an issue where the game would slow down because the bullets didn't land.
Added localizations for BGM related content.
Added custom controller mapping support.
We used the porting process to review the game's technical structure, which helped smoothen the game experience in many areas. Many thanks to everyone who helped out during this process.

Conclusion & Future Plans
I'm sorry for this prolonged gap between updates. I've been feeling kind of lost both in my personal life and my life as a game developer.
We have fully resumed content development and are working on Alice. We expect her to be finished within 3-6 months.