Developer postOriginal post (opens in a new tab)

2021.02.24_Bug Fix Update_Additional information

1. Corrected a phenomenon in which death judgment was given when the road up the castle wall (jump map) touches the floor in R (legdoll) state.

2. Corrected the phenomenon that there was damage judgment on the swing footing on the way up the castle wall (jump map).

3. Corrected the phenomenon that there was a volume judgment that was not visible in the log projectile over the way up the rampart (jump map).

4. Fixed the problem that the save balloon did not work properly (the phenomenon that it does not burst even if you hit it)
-In addition, there were many opinions that it was difficult to hit the save balloon, so the speed of the upward movement was lowered.

5. Corrected the problem that the angle of the rock seesaw in the last stage was strangely twisted.

With the save balloon of the previous stage saved and the save balloon of the next stage was spawned,
If you fail to save and survive from the previous stage, the next stage balloon does not regenerate.
This issue is scheduled to be fixed during the day.
---> Fixed Completed

6. Confirmed and corrected the phenomenon that the floor disappears in the middle of the way to the wiper trap in the village map part.

7. The save area has been increased. _Fixed the phenomenon that traps did not spawn when the save area was revived in the last area.

-------------------------------------------------- -------------------------------------------------- --------
We apologize for any inconvenience this may cause to all of you who enjoy our game, which is a bit short.
We will try our best to avoid any inconvenience in future progress.
-------------------------------------------------- -------------------------------------------------- --------