What inspires a game? Before we started on this project (as you might have guessed) we were big fans of cooking games such as Overcooked. Collecting ingredients, the cooking, the arcadey platformer-esque movement, and of course the way that all comes together to create hilarious chaos. It's all stuff we really loved in these games.
So this sparked the idea to make our own cooking game, preferably in the cute cartoon style that we're so fond of, with extra action gameplay in the form of cooking and a touch of platforming. But there were many competitors already on the market, so we knew we'd have to stand out in some way. That led to us coming up with a weird idea: why not a make cooking game with man-flesh?

Once we got started, the concept came together in record time! We knew we wanted it to be an arcade-like experience where speed and agility were of paramount importance. We quickly settled on the idea of Cannibals on an island looking for ingredients in order to cook a meal for their hungry god! But these ingredients wouldn't sit still - they'd run around and even put up a fight! That was the origin of the tourists.

With this concept fleshed out, and the funding arranged via VAF (Flemish Game Fund), we set out on our very own culinary adventure!
Got more questions about Cannibal Cuisine? You'll be able to ask them two days after release, on Friday May 22nd 17:00 CEST at r/IAmA!
Now we're drawing closer to our release date on May 20th, and you can try the game already by downloading the open beta - just use the demo link on the Steam store page. We'd love to hear what you think [url= https://steamcommunity.com/app/1136020/discussions/]on the forums![/url]