Yo, surprise! I’m still working on Tidewoken :)
My current goal is to polish the game and prepare it for a release into Early Access.
As you might glimpsed, creating a fairly big game by myself takes a lot of time, but I’m here with exciting news:
Tidewoken is going to be free-to-play!
I always wanted to do this, but was hesitant because of the struggles to pay for the servers needed. The game was originally designed to be a PvP-only title, which meant the servers are hosted by me (to ensure no one cheats). To upgrade the servers for more players, there will be some way to support the game in the future (like a supporter edition or Patreon), but without any pay-to-win shenanigans.
I also worked on several noteworthy features in the past few months, such as:
1) A fun new equipment system for your characters, with over 30 unique items:

2) The new elite difficulty in dungeons, featuring “Greater” variants of monsters with new abilities:

3) Loot! You can now find skills and equipment when slaying monsters or battling other players. Legendary skills can now only be earned by defeating the required bosses.

4) A new game mode called “Versus AI”, where you can battle AI-controlled enemies in a 2vs2, alone or co-op. You can even get the skills the bots use as a reward!
5) You can now customize your keybindings in the settings menu.
6) The disk space of the game is now reduced from 9 GB to about 2.5 GB, a decrease of over 70%. Also, the average performance should be roughly 20-30% better (depending on the level).
7) A new Mystic skill… does it look familiar?

Considering all these changes, I give my best to test them a lot, but bugs always happen and Tidewoken is becoming quite large to test alone.
Therefore I plan to make a playtest in the upcoming weeks. It would be super cool and helpful to hear your feedback. The best way to keep in touch is by joining the https://discord.gg/BZRsxGgMwQ.
Until next time!
- Xreal