We're aiming at releasing a client update on Wednesday. Maintenance should be approximately 2 - 3 hours and will start at 10 AM UTC.
CHANGES AND ADDITIONS:
AUDIO (UI):
Added an option to toggle whether or not to mute the game when it loses focus.
UI:
Suicides via gravity will show as 'Gravity' on the kill tracker now.
TEXT:
For consistency we are removing all references to "ARMAS Underground" and replacing them with "Armas Marketplace".
This includes:
* Joker CR5 descriptions (Armas variants)
* Creator names on any Armas items.
* Mail Bodies on Joker Tickets earned through Fight Club challenges.
* Loading Screen Tooltips for Armas and the STAR LCR.
* Wilde’s description.
BUG & EXPLOIT FIXES:
EXPLOIT (TASK ITEMS):
Fixed an exploit where players were unable to pick up a task item up from inside a faction contact. Please see: http://forums.gamers...tem-hold-abuse/
UI (MARKERS):
Fixed an issue where the game could display an item marker at a false location. Please See: http://forums.gamers...ugitem-in-wall/
UI (NOTIFICATIONS):
Fixed an issue where "Gravity" was not being displayed on screen, when it was partly responsible for a players death.
UI (BROWSER):
Fixed a browser scaling issue. Please see: http://forums.gamers...374016-ui-size/
TEXT:
Fixing references to Han Veo in Coywolf descriptions / info browser.
WEAPON COLLISION (PAY PHONES):
Fixed an issue where players interacting with payphones would have the hitbox of a crouching player.
COLLISION:
Fixed a rare player collision issue that could cause a player to instantly die, when they bumped into another player.
VEHICLES:
We've made some general changes to speed up the time it takes to update the UI, when attempting to duplicate or delete a vehicle. Note: This would previously have only been a noticeable issue on slower machines.
CLIENT CRASH:
Fixed a client crash that could occur when logging in through an associated platform, like Steam or Kongregate.
AUDIO:
Removed the Christmas sound effects that were present where the Elf contacts stand.
IK:
Fixing issue where IK wouldn't be used on Forward Grip style weapons. This fixes sprinting issues with weapons that have grips.
