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Patch 1.19.3 (780) Wednesday 9 AM UTC

We're aiming at releasing a client update on Wednesday. Maintenance will start at 9 AM UTC and will take approximately 3 hours.
 
CHANGES & ADDITIONS:
 
TTK DISTRICTS:
We've now added two new district types to test , visible under the Advanced District Select tab - 'High TTK' Financial, and 'APB: Original' Financial. The former uses lower damage output weapons with better accuracy. The latter uses weapon stats from patch 1.4.0, just prior to the implementation of recoil (with a few changes to avoid exploits, such as disabling players being able to switch weapons directly after firing the HVR).
 
WEAPON PROTOTYPE DISTRICTS:

  • Weapon Prototype districts have been disabled.

SKINS:

  • Removed 'Coming Soon to Armas' from the Snake skin description.

TUTORIAL:

  • We've reworded the header and description of the 'Complete 3 Objectives' advanced mission tutorial to be more specific.

TEXT:

  • We've changed Devildog to Devil Dog, GKings to G-Kings, and Donovan to Donavan in several places in order to be more consistent.

BUG & EXPLOIT FIXES:
 
WEAPONS:

  • Fixed an issue where the S1-FA Frenzy was using the wrong stats. It has had slight tweaks over its initial implementation, with all behavior resetting directly after 0.175 seconds rather than regenerating over time.

EXPLOIT:

  • Fixed an exploit in Asylum where players could drop the item on top of the pigeon holes in the south-west and south-east wings.

OOB:

  • Fixed another area in the north-west of Asylum that could incorrectly cause the player to be out of bounds.