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Patch 1.19.4 (904): Wednesday 9 AM UTC

[img=http://i.imgur.com/fei0Z6o.jpg]
 
We're releasing a client update on Wednesday. Maintenance will start at 9 AM UTC and will take approximately 3 - 4 hours.

CHANGES & ADDITIONS:
GAMEPLAY (ANARCHY):

  • We've slightly tweaked the rate and probability of weapon spawns.
  • We've enabled the out-of-bounds timer in Anarchy districts.

BUG & EXPLOIT FIXES:
UI (ANARCHY):

  • Fixed a small overlap issue on the scoreboard between 'Current Score' and 'Medals'.

UI:

  • Fixed instances where the Fence map icon could appear twice.
  • Fixed an issue where the Macchina Calabria wasn't appearing in the marketplace vehicle filter menu.

GAMEPLAY (ANARCHY):

  • Fixed an issue where players could not spawn in vehicles within the Anarchy districts.
  • Fixed an issue where players could still be awarded a kill assist if they only did 0 damage.
  • Fixed an issue where a player's score would not be reset correctly if they were kicked for inactivity.

ENVIRONMENT (WATERFRONT):

  • Removed an invisible wall that was preventing players from shooting through the gaps between support beams at X:1176, Y:807.
  • We moved a vehicle spawner that was causing issues with a door, due to them being too close together at X:1395, Y:1768.

MISSIONS:

  • Fixed an issue where Criminals would use Enforcer equipment to break into an objective in the 5th stage of Pineapple Cocktail.
  • Fixed an issue where the item in the final stage of Cash on the Curb could spawn in an inaccessible area.

GAMEPLAY:

  • Fixed an exploit where players could reset weapon accuracy penalties by quickly performing and cancelling an animation.
  • Killing an arrested player no longer counts towards the "Kill 'Em All" medal.

MODIFICATIONS:

  • Improved the clarity of the description for the High-Magnification Scope.
  • Improved the clarity of the description for Valzipram Tablets.