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Dungeons of Edera: Patch Notes 0.8.6.4

Hail Adventurers!

It has been a really productive couple of weeks and I got some good stuff ready to roll out! With this patch I have completed the first pass on Alchemy! Unlocked via the talent menu, you can begin crafting three tiers of potions to aid you in battle!

You ask, you got it! You can now respec your talents for a hefty fee - and - now Boons are stackable and the limit has been removed on how many you can have!

Along with these major feature there is a host of optimizations, fixes and tweaks included - check out full list below

0.8.6.4

  • Alchemy v1: Craft three tiers of potions if you can find the reagents!
  • Potions will now drop from Barrels
  • Edibles have been removed from game
  • Talent menu overhaul: common will now contain all passives and crafting skills. Due to changes in talent menu, all current characters will have had their talents reset.
  • Weapons no longer require the trainer to wield! Skills for said weapons will still require trainer.
  • Boons with modifiers are now stackable and the limit on the number of boons you can have is now removed!
  • Cloth Armor is now specifically for magic casters - it will contain no modifiers for melee or ranged combat
  • Locked chests now have a higher % chance for higher quality loot
  • Last hit on your weapon combo will deal 150% weapon damage
  • All weapon based skills are now % based on Attack Damage (instead of magic damage)
  • Caltrops damage set at 25
  • Firewall optimizations
  • Magic damage scaling for player removed
  • Magic Find change: % is added to roll, ie 20% = Roll + (Roll * .2).
  • Insane difficulty scaling increased
  • Enemy scaling greatly increased after level 30
  • Magic find added to character sheet
  • weapon item value decreased
  • Gambling Cost increase
  • Multiple Item Slider will always start at max

What's coming up next? Check out our roadmap on trello!