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Dungeons of Edera: Patch Notes 0.8.6.1

Hail Adventurers!

Now that most of the release bugs have been addressed we are back to feature and optimization work. Moving forward you can expect Major content pushes twice a month, with hotfixes and minor patches sprinkled in between, depending on severity of issues.

This patch brings you introduction to our lore card system - find out more information on the Kingdom of Arbidum with each tome found in the dungeons! More to be added in the coming months. Along with this we have some major optimizations for our friends on lower end hardware, and some tweaks once again to difficulty. Check out full details below

0.8.6.1

    • Fourth combo attack added for 1handed weapons
    • Great Hammer weapon type added
    • New animations for 1h and 2h weapons
    • Fourth combo hit will trigger special, depending on weapon type (Bladed: Bleed, Blunt: Stun)
    • Player Hitstun time reduced by 30%
    • Enemy Stun Lock Cap increased by 1 (5)
    • Companions teleporting to player who is far away will not spawn above ground
    • Companion health reduced by 40%
    • AI will now sometimes attempt to dodge a trap or roll away when sliced
    • Low FPS fix for projective attacks
    • Summoned minions will now be scaled properly
    • Spider Boss base health reduced by 50
    • Spider Inferno cast time reduced by 50%
    • Major pathfinding optimizations
    • Max Perks fixed at 20
    • Dual Wield skills warmup time fixed
    • Lots of other small tweaks

What's coming up next? Check out our roadmap on trello!