Hail Adventurers!
First off, just wanted to say thank you to the huge community support these past few months, our discord has grown greatly and the feedback coming in has been awesome - Your feedback has been very helpful in bugs, balancing, quality of life fixes, and new features to introduce! Keep it coming!
This patch I am introducing Dungeon Modifiers whenever you launch into quests from the Mission Board or in Dungeon Runner mode - the number of modifiers grows as you increase the difficulty, starting at Medium difficulty! These are special modifiers that will give some benefit to the enemy to spice up the current dungeon. These modifiers will not be activated for Campaign quests.
Along with this added a quality of life improvement to inventory management, mark items in your inventory as junk to move them to their own filter, you will be able to sell all junk items at once to any weapons vendor!
Check out the full details below
0.8.7.4
- Dungeon Modifiers - These special level modifiers activate from Mission Board or in Dungeon Runner mode, adding another layer of difficulty for players!
- Inventory Junk - Mark items in your inventory as junk to move to a separate filter and sell them all at one time at the vendor!
- Character creation screen added to main menu
- 1 new head type and face type added
- Fix for some faces not saving on char creation
- Fix for game freeze if you have over 1 million potions
- Bow Attack and Junk key inputs added to key bindings
- Complete sound overhaul for weapons
- New rain and snow FX that should improve performance
- Additional music tracks added
- Mission Rewards increased
- Whirlwind no longer require trainers to learn
- Player summoned skeletons no longer have shields and base health reduced by 25
Tell us how you are enjoying the Early Access of Dungeons of Edera - your feedback is important to help make the game even better! Please take this survey and let us know your thoughts: https://forms.gle/31m4rfF1GGJGFsBQ9
What's coming up next? Check out our roadmap on trello!
