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Dungeons of Edera: Patch Notes 0.8.6

Hail Adventurers!

Pushing out another patch with a slew of bug fixes, some optimizations and some new features and equipment for you all to earn!

0.8.6

  • Barrens of the Shrouded Occult map added back into game
  • All attacks now have a form of knockback
  • 5 new weapons added
  • Over a dozen new armors added
  • Perks can now be removed from Vendor in town (look for lighting bolt on your map)
  • Companion dealer is now available in forest hub!
  • Perk max set at 20
  • Opening map now brings up separate UI panel where you can zoom in and out
  • Companions now scale correctly based on level and dungeons difficulty
  • Level Cap not correctly set at 50
  • Two-handed wielding enemies attack animation slowed 25%
  • Mage inferno cast speed delayed 50%
  • All boss magic damage scaling reduced by 20%
  • All enemy health scaling increased
  • All enemies damage scaling reduced 20%
  • Attack speed hard capped at 200%
  • Dual Wield animations slowed by 5%
  • Two new dual wield skills added
  • Tons of localization fixes for German language
  • Bosses who fall through walls will now be killed to complete quest/dungeon
  • NPCs in town will no longer fight over seats
  • Important Vendors will no longer wander around town
  • More tutorial tips added
  • Flash will show before 2h bosses spin move begins
  • Optimization improvements in enemy pathfinding
  • Graphic settings capped until further optimizations are complete
  • You can no longer get invalid mission from Quest Givers after completing last chain quest
  • Grentrep forest houses should not spawn overlapping anymore
  • Many small things I forgot....

What's coming up next? Check out our roadmap on trello!