Major Improvements
Sandbox Mode is here: A new set of tools gives players the ability to modify, playtest, publish and share their own spin on existing maps.
MAPS+ Subscription: MAPS+ Subscription: Unlock 110+ RISK maps for a monthly subscription and play existing and upcoming maps as soon as they become available*. (* Mobile only, excludes a small number of restricted or IP-partnered maps. Full list available in-app.)
Alliance Improvements: Alliance requests can now time out and be cancelled.
Bot Out Improvements & Fixes: Bot out work should be complete now. See the list of fixes below.
Creator Codes: A brand new system for SMG to regularly provide RISK content creators with weekly/monthly unique codes. Players can redeem codes via the RISK site to unlock maps, frames, dice and more.
General Improvements
Players who bot out are now treated as surrendering:for the purposes of BP & RP generation. Players should no longer need to deal with bots before exiting the game to maximise rewards.Note: this has been disabled temporarily and will be re-enabled in the incoming hotfix.From December 14: BP rewards will taper gradually after reaching your daily cap: Instead of earning 0 BP after reaching your daily limit, rewards will be softened until your cap resets as follows:
50% BP for your first game
25% BP for your second game
10% BP for all future games
SFX & haptic feedback in the lobby: cues added when players join or leave lobbies and when lobbies are full.
SFX & haptic feedback on turn start: cues added to the start of your turn and on inactivity warning.
Shop thumbnails: dice and troops should now show up consistently to make it easier to compare different cosmetics.
Poor ping warning: should now only show up when your ping is impacting your play experience.
Separate slider for emote SFX: added to settings.
Troops rotate in troop tray in-game: just like dice do.
Players can no longer report themselves: Players won’t end up on their own block lists.
Cleaned up anti-stalling messaging: to make it clearer when players can quit a game without being penalised.
New Territory Card modifiers: have been added to match Sandbox setup options.
Improved 3D asset compression: app size slightly reduced.
Bot Out Improvements & Fixes
Bot out should now work correctly as designed. Bot now follows the flow described in our previous post on the subject.


Players replaced by neutral AI will now stop drafting after their 2nd full turn.
Bot out icons should show to all players, not just the host.
Bot out timers should not start before the first player’s turn.
Players who go MIA during semi-auto & manual placement will have their icon updated to MIA.
Battle log will no longer continue to update for botted out players.
Players that are botted out by failing to ready up will have their icon updated.
Bots should no longer fortify for 0 just after a bot out.
Fixed a bug where UI could fall out of sync with player turns.
Other Bugfixes
Balanced blitz: estimation should work better around the 20k mark. Our first bug hunted and found on the Risk Beta Group, thank you TheStaticMage, TheStaticBrock for the find!
Reward ads on Android: should show more reliably now.
UI overlap issues: fixed on the leaderboard.
Manual placement in scenarios: Restarting a scenario no longer enables manual placement when it shouldn’t.
Achievemegeddon on leaderboard: visiting the leaderboard should no longer trigger a cascade of unearned achievements on some devices.
Fixed a flickering vignette: that appeared at turn end.
Select Map screen: filters from the All Maps tab no longer carry over to Map Packs.
Selecting a territory before being prompted in Basic Training: could cause a soft lock with the right timing, this has been fixed.
Missing attack arrows after Basic Training: should always show up correctly on your next game.
Host surrendering in zombie games: no longer ends the match prematurely
Localisation fixes for German: Some strings should fit better in the shop.
Map fixes:
Zombie Map Pack 2: Increased maximum zoom level on all maps.
Ground Zero: Improved continent colors.
Greenland Saga: improved hitboxes on viking ships.
Ratatoskr & Friends: Fixed spelling on Whiskers.
Trigon’s Labyrinth: Fixed spelling on Moonstone (RIP 🐮stone).
End of the King: Cleaned up sealane connections.
Japan: Cleaned up frame edging & camera bounds.
City of the Dead: Fixed connection Hilltop → Chatham Station.
Overworld: Adjusted pucks to be more centralized.
Greenland Saga: Added missing connection between Thorfinn & Redwood Refuge.
Sietch Tabr: Removed crossroad connection.
Way to Valhalla: Removed crossroad connection.
Yggdrasil, The world Tree: Removed crossroad connection.
The Pirate’s Bay: Removed crossroad connection.
Türkiye: Removed Crossroad Connection.
Modern Boston: Fixed sea lane visuals.
Las Vegas, Nevada: Fixed sea lane visuals .
New Content
New Strategic Emotes
Isabel Sorry!
Isabel Not Sorry!
Napoleon Facepalm
Mika Yes!
Mika No Way!
Mika Hold Up!
Ceasefire?
General Please
General Back Off
General Hurry Up
Stop Turtling

Known Issues
Crush Rome! Scenario has been disabled in 3.21. It will return soon in a future release.
Thank you to our beta testers for their bug hunting effort.